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TIGSource ForumsDeveloperArtWorkshopUI Development
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Author Topic: UI Development  (Read 1380 times)
hawksprite
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« on: October 26, 2016, 09:09:52 PM »

I've recently been developing a UI for a title I'm working on.  It's my first time developing the assets for the interface and I'm developing sliceable assets then moving them into unity to prototype.

I was hoping to get some criticism as I went.

Here's my main crafting panel so far, I've mostly focused on just the panel itself.  But the button was borrowed from my main menu and the layout isn't even what I would consider a prototype of what I've been imagining.  This was simply a "test" if you will of the base panel that I want to finish before going into other aspects of the crafting window.


Here you see my main menu so far, it again was just a testbed of buttons and panels.  This was the original panel I made and i'm not very happy with it.  I'm hoping to redesign it tomorrow evening.
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hawksprite
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« Reply #1 on: October 27, 2016, 11:47:48 AM »

I"m trying to decide where to put the player stat information.  Such as gold count and health.  I'm currently leaning towards the bottom left placement.

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ndnninja15
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« Reply #2 on: November 08, 2016, 09:08:27 AM »

Is the dark grey area supposed to be where the game is painted/displayed? I'm just a little confused at the context of placing player health and gold in here so it'd help if I could see even just a still image of the gameplay somewhere in there. I feel like seeing the game would help determine how the ui matches it too.



 

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