Animal Magnetism is a game about making a silly claw machine game and iterating on it until I have something I can sell somewhere (probably on mobile). I'm doing all the art myself for now, but I will probably get an artist down the line so I don't spend much time on it.
A gif of one of the latest builds in action:
There've been a lot of improvements already - things that were culled:
The Actual ClawAs you can see the game only has a magnet. That's because when I had the claw, people would tap at all sorts of random times because they were confused about how the claw opens and closes (taps controlled both that and the up/down movement, it was confusion). Thus, I replaced it with a magnet.
Too Life-LikeThe very first build was a weird Mecanim based grab, and it wasn't that fun. The next one was too much like a real claw machine where it was really hard to grab onto anything and it felt rigged - that wasn't really so fun either. The magnet hopefully solves both these problems.
Awkward ControlsI used the accelerometer in the phone to move the claw from side to side, but that turned out to be too awkward and unintuitive. Now the magnet automatically moves side to side and goes down while you touch the screen, and automatically goes up if you don't.
When all the toys are gone there's nothing left to do, so I sort of veered into endless runner territory for a bit. I'm bringing it back to a roguelite (everything is a roguelite now) type format which was more aligned with my original vision. That's why the claw/magnet has a heart!
What's coming up? I'm not sure - I have a couple of ideas to try out. Stay tuned!