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TIGSource ForumsJobsCollaborationsNeed Illustrator for a Mobile Incremental Crafting RPG
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Author Topic: Need Illustrator for a Mobile Incremental Crafting RPG  (Read 476 times)
Esqarrouth
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« on: October 27, 2016, 07:21:48 AM »

    About Us & Crafter Game:

We are 2 experienced programmers working on a mobile crafting RPG game since January. “Crafter Game” takes place in the age of Neanderthals and the goal is to craft every major invention created by humans during the stone ages.

We are serving a passionate and hands-on community of the most awesomest players who actively suggest ideas and features everyday. Crafter Game is already generating revenue and has a few thousand users. We update the game weekly and receive an average of 4.7 rating every week. We have similar retention rates to Clash of Clans.

Alpha trailer:



   

Here is the soft launched version of the game (only iOS):

https://itunes.apple.com/us/app/crafter-game/id1067104191 

We succeeded in making a game a small amount of players love a lot, now the next step is increasing the number of players our game appeals to.

    What we're Looking for:

A talented illustrator to remotely work with us and make this plan a reality. The ideal person we’re looking for likes to play crafting/survival games, is a startup/product minded generalist who will not only work on the illustration but also help on the UX, brand, game design. Age, education, sex, location does not matter as long as you’re good and passionate about our game.

Currently we have 30 characters, 300 items, 17 skill icons, 6 tiles, 10 buttons, 7 misc, 6 backgrounds in the game. All the images are static and 2D. Our guess is the artwork will take about 1-3 months to complete. The art style would probably work best with a unique stylized 2D serious cartoon between eastern and western styles. A style similar to Pocket Mortys might work. Hand drawing might also work, we have a lot of ideas about this and examples we can show but we’re willing to leave this to the artist if they have a better opinion.

    Compensation:

We have a budget enough to hire an artist but we would rather work with someone who likes the game and really wants to contribute than someone who is just here for the money. We believe a good artist can make this game sell 10x, 100x more. We don't want someone to just do art, we want someone to add value to the game. We're offering a share of the revenues and happy to negotiate.

    Contact Us!

Post or message any questions you might have. Send us your portfolio, work samples, steam account(To verify that you're no noob). Ask me for redeem codes if you need. You can reach out via email or PM. Email is: "my_username"@gmail.com

Also if you really liked this post but are not an illustrator, send a message anyways.
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alfoux
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Independant French Game Developer


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« Reply #1 on: November 10, 2016, 12:38:21 PM »

Hello,

Here my portfolio, I'm an independant artist which draw essentially with Adobe Illustrator (vector pictures) but I also use Corel Painter.

https://alexishassler.com/ : my website with my work for children books. Of course I can draw something else than a frog :-)
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French Indie Developper working on Kafka - Episode 1 : Ravachol. A visual novel/point and click game based on Franz Kafka life. http://raoulgames.wordpress.com/
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