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1324975 Posts in 59763 Topics- by 50983 Members - Latest Member: kleofasdanuta

December 14, 2017, 05:14:54 am

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TIGSource ForumsCommunityDevLogsMainasutto: I'm not Alone || A Cave Story like metroidvania
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Author Topic: Mainasutto: I'm not Alone || A Cave Story like metroidvania  (Read 8916 times)
D-Andrew
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« Reply #80 on: August 27, 2017, 06:07:12 pm »

Ooh I love cave story and it looks like you're going for more of the emotionally epic story side of things that Cave Story did, so I'm hella interested.

Heya!,
Yeah, I'm actually focused in that side of Cave Story with a metroidvania like gameplay mechanics, also, I wanna talk with Pixel/Nicalis to see if it is possible to add certain elements of Cave Story in the final game.

Hope you like it when it's released!! Shrug
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D-Andrew
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« Reply #81 on: September 07, 2017, 10:28:44 pm »

I was so busy this week with exams and those kind of things, but I managed to work today in the first part of the game intro.
Take a look Smiley


(This is just the creator and collabs part)

Also!, every track in the chapter 1 is done, and my composer wants to release the Mainasuto's Ch.1 tracklist in bandcamp, so, I'll update this message when them are in. Shrug
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nathy after dark
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« Reply #82 on: September 14, 2017, 01:54:45 pm »

Quote from: D-Andrew
also, I wanna talk with Pixel/Nicalis to see if it is possible to add certain elements of Cave Story in the final game.

I'm curious what you mean by that. Are you just talking about Easter eggs and hidden references? Cave Story
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D-Andrew
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« Reply #83 on: September 16, 2017, 04:33:33 pm »

I'm curious what you mean by that. Are you just talking about Easter eggs and hidden references? Cave Story

Actually, I was thinking in hidden references more than easter eggs.
I mean, Mainasutto started as a Cave Story hackrom/fangame few years ago, and then I decided to make it an 'original' game. So, both are, legitimately speaking, in the same universe Shrug


Also, I recently uploaded the last sketch of game intro, I need to clean the sketches and it would be ready. Smiley




(Final Intro sketches)
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Josh @ WARP DOGS
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« Reply #84 on: September 16, 2017, 04:50:49 pm »

Excited to see the final version - I definitely like the motif you have going
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D-Andrew
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« Reply #85 on: November 24, 2017, 10:48:13 pm »

WOAH!

It's been a long time since the last update, I was very busy to be honest, but now I would do weekly posts again :D
So, first of all, I want you to know that I'm gonna start to do this devlog's entry in a video format and publish it like some kind of serie in my youtube channel, so, if you're interested, you can take a look of this. Smiley






Anyways, I'm gonna talk about a few things that I did in this 2 months without any update of this post, but first of all...

Excited to see the final version - I definitely like the motif you have going

Thank you a lot!!, I'm working hard to get this out independently (like everyone here, I suppose)



Well now...
Since september 19th, a lot of things happened and were added to the game, bosses, rooms, textures, new mechanics, and some things that I'll save to the first episode of the video-devlog. Smiley

So, I'll start for the first.
I worked in some kind of Project Schedule according to my free time, and how much I could advance in Mainasutto on certain dates, so I did a small scheduling of certain events.


Yeah, as you can see, I haven't plans to finish the game before 2018 (u know, it's hard to be indie), but I have a few plans to do in that year, like another public demo and a Kickstarter/crowfunding campaing.

OH, yes. By the way, tha first album of tracks were released days after the last post, sorry for don't post anything about it. ):
You can listen it on bandcamp for free, or watch the playlist on the youtube video below!





Also, I don't remember if I told you, but I created a playlist on youtube called "Reference music to Mainasutto", so, there it's if you wanna listen it, maybe you will hear some similar tracks to the ones in the album. Smiley



Now, about Mainasutto...

Recently, I finished the Prologue stage, in which you play as Kvol in the last stage of Graveyard Garden (That's why I want to finish Graveyard Garden before continuing with Mainasutto in January.), now I just need to work in the tilesets and backgrounds (as you can see, I'm using test tilesets for now), but everything else is done Smiley

(Sneak peek of the Prologue intro)

Also, as you can see in that gif, I added a new kind of blocks of (8x16)px and some mid-slopes to create better caverns and nature-kind of rooms. You can see it in this image below.

(It really works!)

Leaving a bit of the prologue, I finished (almost) the work with the first sub-boss, White Body. As you can see in the gif, there are still errors like black bars, but the truth is minimal.

(He laughts when u die)


As you can see in this image, it has 5 different attacks and... Well, that's all.

(Random attacks Smiley)



However...
I really want to show you everything I did this months, but I think it's better to show you in the video-devlog that Smiley

Anyway, thanks you all for staying tuned even with my inactivity in the forum. <3
« Last Edit: November 24, 2017, 10:53:22 pm by D-Andrew » Logged


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D-Andrew
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« Reply #86 on: November 25, 2017, 08:39:00 am »

OH, I FORGOT IT.
Here it's.
The release poster to present in showcases. Smiley

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