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J-Snake
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« on: October 29, 2016, 01:26:42 PM »

Jumponaut started out as an engine test for my custom 2D engine to ensure a proper infrastructure. I then decided it deserves to be a complete little game, so here it goes:

Jumponaut is a minimalist game about mastering strategic platforming.
The game is designed for people who enjoy short bursts of intense platforming action and strive to improve their rhythm and platforming skills. Three difficulty settings and a training mode help to become gradually better at the game.

Steam: https://store.steampowered.com/app/870150/Jumponaut/?beta=0

More about advanced gameplay:
https://steamcommunity.com/app/870150/discussions/0/2788173147754746590/





How it's meant to be played:







Features & Properties

 - Smooth 60 fps and clockwork perfect game mechanics
 - Deterministic game rules (randomness only in visual effects)
 - Single-player and 2-player local multi-player in all game modes
 - Meaningful achievements encouraging diverse styles of play
 - Arcade mode
   - Score Rush - Chase score in a limited amount of time.
   - Extend Time - Battery time is refillable but running out. Extend survival.
   - Co-op mode
 - Versus mode
 - Training mode
 - Rebindable keys
 - Gamepad support
 - Custom-built engine: C++ & SDL
« Last Edit: June 26, 2018, 04:24:37 PM by J-Snake » Logged

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J-Snake
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« Reply #1 on: May 24, 2018, 03:15:35 AM »

After 1+ year break from everything I am now taking some fresh time to complete the game. All mechanics and features are complete and the trailer is updated. The game is scheduled to release in August or earlier.

The visual style might not appeal to everyone, but it should do the job for everyone who is into that type of game. The development focus is on implementing platforming down to perfection and purity, enabling the player to achieve a high degree of fluidity and rhythm. So if that strikes your interest, feel free to add a note to your Steam Wishlist as the store page is now up:

Steam: https://store.steampowered.com/app/870150/Jumponaut/?beta=0
« Last Edit: June 16, 2018, 03:50:28 AM by J-Snake » Logged

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J-Snake
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« Reply #2 on: June 16, 2018, 03:48:29 AM »

Jumponaut is now available on Steam. Have fun;)
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Skobbejakgames
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« Reply #3 on: June 16, 2018, 01:05:19 PM »

Wow, brilliant hybridizing of genres, really looks like a lot of fun!
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« Reply #4 on: June 17, 2018, 01:54:25 PM »

The first trailer looks nice. Good job. Nice refreshing game. Do the blocks fall randomly or are they like a rythm game?
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J-Snake
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« Reply #5 on: June 19, 2018, 09:12:42 AM »

Nice that you like it, guys. But the following footage should make it easier to determine whether it is something for you or not. As mentioned in the description, the game rules are deterministic. The selling points are rhythm, simplicity, fluidity. The trailer already shows all rules in action. But since it is rare to find any competent footage on youtube etc. I show some additional footage myself:

The following Long Surviver achievement - demo is representative of how the game is supposed to be played:

Difficulty Setting: Master
Scoring Rules: Time Extend

You start with 120 seconds battery time. Goal: Extend survival to at least 200 seconds:

In Time Extend battery time is refillable but running out. Each cleared crate yields additional battery charge. Use (super) streaks to multiply obtained charge by the streak number. It is also an option to collect battery charge directly by letting a battery crate (green crate) hit your head. Both ways can potentially lead to infinite survival and are shown in the demo. But the more battery charge you try to obtain, the more skill is required. Balance your strategy according to your personal preferences and limitations.

General hint:
Try to accelerate the slow start phase as quickly as possible until the crates drop at maximum speed. Also note, the higher the crate stack, the higher is the drop frequency. Higher drop frequency can potentially lead to methods for faster scoring, but it also gets more difficult. So you have to find your balance.




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« Reply #6 on: June 20, 2018, 12:56:12 AM »

Can you try to put it on GoG.com?
I'd like to get it there...
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J-Snake
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« Reply #7 on: June 21, 2018, 03:00:32 AM »

I see. But won't happen with this game. Apart from old classics GOG only takes games which they think will sell on their store. And Jumponaut is most probably too simple and too niche for that.

The game isn't meant to generate any money and I could put it everywhere else. But it will remain on Steam for the time being to experiment and experience the effect of giveaways, sales, etc. first hand. Just to gain some experience before releasing my next big game.

Eventually my games will expand to somewhere else as I am also not a fan of keeping them tied to a single distribution platform.
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« Reply #8 on: June 21, 2018, 03:49:18 AM »

I see. I just really dislike that freaking steam client. But oh well, I'll bite the bullet this time.
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J-Snake
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« Reply #9 on: June 24, 2018, 06:14:43 AM »

A little Steam keys giveaway. Now it would be nice to let others know what key you already activated. Anyway, have fun;)

1: Y7ZGB-JFJ08-2P54I
2: 7GP67-5VHIQ-33HQ5
3: NRJ5E-PE8P3-Y45GG
4: KY75E-VDY9L-QJWF7
5: F0DEQ-P4750-3EIJC
6: V4CKX-CVTY8-GF6KZ
7: 9DGAH-W9QRZ-M2JKC
8: 8CVYK-6A4GD-2N5VB
9: M9ACH-P3PGI-N5WE3
10: 26VAD-QRJC9-LRY79
11: 4MWVR-V2HM8-QGFEJ
12: MBCY7-QZDLQ-4XX4F
13: X4QJE-PX5RD-QTCZ0
14: HNG52-4EEE2-4QNJV
15: WWLMH-BM9V8-K6KTW
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alvarop
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« Reply #10 on: June 24, 2018, 08:29:41 AM »

took #15. Let's see how this goes. Will edit with some feedback.

1. I had trouble in the menus. ENTER wasn't responding initially for some reason?
2. At this point, I understand that the boxes fall where I am. But I have no idea of the goal. I tried going into the menus to see what's up, but the different rulesets mean nothing to me. It would be nice if they had some sort of description or something. A tutorial would be nice.
3. I think the death animation could use some work. The slow-down isn't significant enough.
4. I feel like the game lacks a lot of feedback so that the player could know what's going on. For instance, what about adding a simple 5+ text when you're making score, over the boxes? What about, when the speed goes up, you do the same thing? Same thing with losing battery or gaining it (does that happen?).

Just my opinion. The game controls really well and I think the concept is nice, but it could be a bit more clear.


Good luck with your project Smiley
Highscore : 260
« Last Edit: June 24, 2018, 08:48:11 AM by alvarop » Logged

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J-Snake
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« Reply #11 on: June 24, 2018, 09:51:39 AM »

Thanks for feedback. The scoring rules are explained in the highscore screen. I just updated the description to be a bit more complete. The exact numbers and frame data is not there, but it should only interest one or two nerds out there. I can provide that information in game's discussion section in case someone asks for this.

@1: The game starts in borderless window. So most probably you just didn't have the focus at the start so the input didn't register.

Ok, remaining Steam keys as of now:

1: Y7ZGB-JFJ08-2P54I
2: 7GP67-5VHIQ-33HQ5
3: NRJ5E-PE8P3-Y45GG
4: KY75E-VDY9L-QJWF7
5: F0DEQ-P4750-3EIJC
6: V4CKX-CVTY8-GF6KZ
7: 9DGAH-W9QRZ-M2JKC
8: 8CVYK-6A4GD-2N5VB
9: M9ACH-P3PGI-N5WE3
10: 26VAD-QRJC9-LRY79
11: 4MWVR-V2HM8-QGFEJ
12: MBCY7-QZDLQ-4XX4F
13: X4QJE-PX5RD-QTCZ0
14: HNG52-4EEE2-4QNJV
« Last Edit: June 24, 2018, 02:40:31 PM by J-Snake » Logged

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J-Snake
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« Reply #12 on: June 26, 2018, 04:25:37 PM »

Recorded an intense 1000+ points run, make sure to watch in 60 fps and enjoy:)



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« Reply #13 on: June 29, 2018, 03:37:18 AM »

I can't play the game. Any log where I can look for something?
It just doesn't start.
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J-Snake
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« Reply #14 on: July 01, 2018, 02:17:59 AM »

Sent you a pm to solve your issue.
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« Reply #15 on: July 02, 2018, 05:19:43 AM »

Thanks, will try ASAP
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« Reply #16 on: July 02, 2018, 03:44:22 PM »

I took key #14, fyi.

First, I really enjoy the feel of the game.  The physics seems just right, the movement of the robot seems just right in my opinion, not too floaty, or stiff.  I tried it both with keyboard and my Xbox One controller and I have to say playing it with a controller feels fantastic.  I know a lot of indie games don't have controller support out of the box, so Hand Thumbs Up Right for that!  Is there any chance that this game will be released on mobile?
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J-Snake
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« Reply #17 on: July 05, 2018, 05:55:38 PM »

First, cool that you appreciate all that.

As a one button game (horizontal directionals excluded) it is a good fit for mobile, and it is designed to keep this option open. I cannot promise when, but when I start bothering with multiplats this game will likely be the first to hit mobile.
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