I think you tended to stick to the standard palette so as to avoid tweaking colors for EGA and Tandy graphics separately. The EGA period wasn't very long and it didn't have a huge install base iirc, so you would simultaneously release for CGA, EGA, Tandy, Monochrome (maybe), and VGA (soon afterward).
So I think only a few studios put effort into getting the most out of EGA's special capabilities, and it wasn't like the long, stable VGA period where you could build up long-term VGA expertise over many projects.
Cool! Makes a lot of sense. Thanks!
Was there any limitation to what 16 colors could have been chosen from the 64 palette? Any notable game examples that used a non-default set?