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TIGSource ForumsDeveloperBusinessHow much should indie game devs get paid or how should funds be distributed?
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Author Topic: How much should indie game devs get paid or how should funds be distributed?  (Read 893 times)
Homie G Dog
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« on: October 30, 2016, 10:43:44 PM »

Say for example if my funds are short and have about 90k from either a publisher or crowdfund, and if there are

year contract
four 3d artist (800$ each per project)
3 programmers ($1100 each per project)
2 concept artist (700 each per project)
a composer and possibly a audio designer (xxx per sound/music + royalty through soundtrack)


Can their wage be evaluated by per project instead but payment handed out monthly still? 4 projects per year on a 3 year cycle.

what if I do a short term and long term contract? short term contract pay more for short time but no royalty. Long term pays small fraction but worker stays with project if they agree and gets royalty?

project contract

four 3d artist ($500 each per project)
3 programmers ($800 each per project)
2d artist if needed (400-500 each per project)
music/sound design (royalty through soundtrack, pay per track)
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ndnninja15
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« Reply #1 on: November 09, 2016, 06:17:21 PM »

Same way any employee gets paid, rates are negotiated. There's also the option to zuckerberg em'

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TEETH
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« Reply #2 on: November 22, 2016, 02:25:46 PM »

Depends on how much you want them to work. If you expect them to pull a 25+ hour work week for less than 100 dollars a month then you may want to rethink your digits....
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alvarop
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« Reply #3 on: November 22, 2016, 02:27:40 PM »

Do these projects last a week or less?
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i make games that can only ever be played once on http://throwaway.fun
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