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March 28, 2024, 01:18:30 PM

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TIGSource ForumsCommunityDevLogs-Far Ago- Dialogue your way through or destroy everything!
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Koori
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« Reply #20 on: November 18, 2016, 02:03:13 AM »

I'm very intrigued about time paradoxes you mention in your pitch. I'd love to see something of that in the demo.
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tjpalmer
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« Reply #21 on: November 18, 2016, 05:40:13 AM »

That looks amazing!
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AwkwardNaut
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« Reply #22 on: November 23, 2016, 03:43:04 AM »



Which one do you prefer?


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Koori
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« Reply #23 on: November 23, 2016, 03:46:47 AM »

I'd say B.
A is pretty cool and has cool dark vibe, but B stands out and has more character imo.
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AwkwardNaut
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« Reply #24 on: December 03, 2016, 09:16:57 AM »

How do you prevent players from leaving a defined area?

Make them experience time streching as they try to go away!




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AwkwardNaut
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« Reply #25 on: December 17, 2016, 12:35:16 PM »

Trying out a new menu to remap the controls of your modules on the fly!



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AwkwardNaut
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« Reply #26 on: January 03, 2017, 03:00:12 AM »

Refining the art style.


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AwkwardNaut
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« Reply #27 on: January 06, 2017, 01:43:04 PM »

Losing a thruster while being a dick...




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Alex N.
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game dev!? so you play all day?


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« Reply #28 on: January 07, 2017, 12:59:23 AM »

Have you tried adding a targetting system separated from the ship's movement? So you won't have to move the hole body of the ship in order to shoot, let's say at a maximum limit of 60 degrees both sides.
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2D Artist & Animator - https://www.behance.net/AlexNae

I used to be here often:
The Underground King  > https://forums.tigsource.com/index.php?topic=60979
Game Of Foot  > https://forums.tigsource.com/index.php?topic=58338.0
AwkwardNaut
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« Reply #29 on: January 07, 2017, 11:30:18 AM »

Bring Popsicle into space!

« Last Edit: January 07, 2017, 01:09:16 PM by AwkwardNaut » Logged

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AwkwardNaut
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« Reply #30 on: January 07, 2017, 04:31:38 PM »

Have you tried adding a targetting system separated from the ship's movement? So you won't have to move the hole body of the ship in order to shoot, let's say at a maximum limit of 60 degrees both sides.

Some weapons will aim automatically, but for most of them, you will have to trick shot!
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Tuba
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« Reply #31 on: January 22, 2017, 03:27:52 AM »

This looks pretty fun.

Is the ship intentionally looking like a frog or that's just me?
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JobLeonard
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« Reply #32 on: January 31, 2017, 05:33:52 AM »

Ribbit ribbit
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AwkwardNaut
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« Reply #33 on: February 04, 2017, 06:51:56 AM »

This looks pretty fun.

Is the ship intentionally looking like a frog or that's just me?

It's not intentional. I've always saw a teenage mutant ninja turtle ^^


As the post above suggest, I've been away for a few weeks. I want to reassure all of you, I'm still working on Far Ago, I'm just working on the side to make some money.

I'll not here to make promises that I'm not sure I'll be able to keep, but just know that Far Ago is still there, lurking in the shadow, waiting for the right time to reappear!
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