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1343045 Posts in 61492 Topics- by 53034 Members - Latest Member: io-games

July 18, 2018, 08:14:06 AM

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TIGSource ForumsCommunityDevLogsHyperspace Dogfights [Jet Combat Roguelike] [Steam]
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Author Topic: Hyperspace Dogfights [Jet Combat Roguelike] [Steam]  (Read 4669 times)
foofter
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MAKE THAT GARDEN GROW


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« Reply #20 on: February 11, 2017, 07:39:58 AM »

I really like diving in a plowing through the sand! Maybe that could be a strategy or something...I thought I might dig up some sweet items!

Anyway, great colors and style.  Gomez Smiley
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
sleeper_service
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« Reply #21 on: February 11, 2017, 08:07:54 AM »

Thanks! Yeah you can already use diving to get rid of homing missiles and you can sometimes bait enemies into colliding with the ground. There's gonna be a drill melee weapon that will allow diving and colliding without slowing down and taking damage and I still want to add rock structures and floating islands to give player and enemies more to collide with. Smiley

More boss and active action:


« Last Edit: February 11, 2017, 08:28:53 AM by sleeper_service » Logged

sleeper_service
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« Reply #22 on: February 26, 2017, 09:53:14 AM »

Zone two and three are integrated now, featuring high tier fighters an a second boss. Many small fixes and improvements happened along the way, there is a visual indicator for shield status not among other things (was audio only previously).

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foofter
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MAKE THAT GARDEN GROW


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« Reply #23 on: February 26, 2017, 12:07:08 PM »

The blue shield-like thing looks sweet, and tricking enemies into ramming into the ground sounds fun!
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
sleeper_service
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« Reply #24 on: March 05, 2017, 06:49:07 AM »

Third boss is in the works. Eventually the existing bosses will become the boss pool for zone one.


« Last Edit: March 05, 2017, 06:55:36 AM by sleeper_service » Logged

sleeper_service
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« Reply #25 on: March 09, 2017, 10:09:06 AM »

Teaser Time!



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InterGalactic
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Indigo Game Dev


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« Reply #26 on: March 09, 2017, 02:45:12 PM »

Teaser looks amazing as expected before checking it out from the screenshots, great work. Looks really unique and the game feel is on point!
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sleeper_service
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« Reply #27 on: March 25, 2017, 07:03:07 AM »

Thanks! Lets see how it holds up to the public. Concerned

HDog is now in public alpha and available on itch.io!
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sleeper_service
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« Reply #28 on: April 04, 2017, 08:54:14 AM »

Made some improvements to performance, now working towards doing the greenlight thing...












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sleeper_service
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« Reply #29 on: April 10, 2017, 04:38:37 AM »


HDog is now on greenlight!
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sleeper_service
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« Reply #30 on: April 23, 2017, 05:15:52 PM »

Vertice Shield, one of 40+ new passives for the upcoming ultraviolet update. Smiley
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sleeper_service
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« Reply #31 on: May 03, 2017, 06:04:50 AM »

Also worked on some quality of life tweaks coming alongside the items. You can reverse thrust to break and hover now. Should make air-to-ground combat a little more organic and increases overall mobility.
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sleeper_service
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« Reply #32 on: May 23, 2017, 04:26:48 AM »

Added the ability to reverse thrust in order to break and hover:
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sleeper_service
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« Reply #33 on: June 05, 2017, 03:39:08 AM »

Dogfighting.
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sleeper_service
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« Reply #34 on: June 08, 2017, 04:37:46 AM »

HDog made it into the final batch of greenlit games. Thanks for your votes!
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sleeper_service
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« Reply #35 on: June 28, 2017, 05:27:59 AM »

Started to work on new zones.

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sleeper_service
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« Reply #36 on: July 29, 2017, 05:47:21 AM »

Alpha 0.74 (X-Ray) is almost done, featuring many new zones and enemy types.



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filbs111
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« Reply #37 on: August 19, 2017, 04:48:31 PM »

Looks great. Sort of Gravity Force 2 meets Jetstrike.
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sleeper_service
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« Reply #38 on: October 08, 2017, 09:00:47 AM »

New bosses incoming. The naval cruiser carries some jam domes that normally only appear later ingame. As long as they are up they scramble your shield and interdict your evasive jump, which it exploits with cruise missile barrages.
The frigate pressures you constantly with fire from it's attack blisters, but the scatter turrets can be taken out individually. It will also attempt to jump on top of you for heavy collision damage.
The cealaformer sticks to the top of the arena from which it launches bombers, missiles and photon shots. It also swipes left and right with beam strikes if you engage it from the flanks and is protected by a recharging shield.



« Last Edit: October 13, 2017, 09:44:12 AM by sleeper_service » Logged

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« Reply #39 on: October 13, 2017, 09:36:45 AM »

Two more bosses completed. The corvettes try to pincer you from the sides and have some nasty beams swipes. The fighter jet of your rival draws from certain items in the global loot pool and gets new property each time you encounter it.

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