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TIGSource ForumsCommunityDevLogsGOGNIO DUNGEON: NEW HORIZONS
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Author Topic: GOGNIO DUNGEON: NEW HORIZONS  (Read 13653 times)
The Armorman
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« Reply #40 on: December 19, 2016, 11:44:45 PM »

With a COGNIO, will the Armorman be able to break free of the confines of DUNGEON GRIDS? I feel as though many dangers, and wonders, may lie ahead in the diagonals of the dungeon and it's CURVES

What If I told you that even though I can't, all of the enemies in this game move in real time and not on a grid. Thanks buddy.
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woodsmoke
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« Reply #41 on: December 30, 2016, 04:20:30 PM »

Looks cool! (I will be breathing down your neck from now on.)
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FK in the Coffee
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« Reply #42 on: December 30, 2016, 05:12:48 PM »

I don't know what it is about them exactly, but the style and flair in the posts and screenshots in this devlog are really captivating me
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bbtombo
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« Reply #43 on: December 30, 2016, 08:17:49 PM »

i love the armorman
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Pixel Noise
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« Reply #44 on: December 31, 2016, 07:42:56 AM »

This shit is hilarious. And I totally agree about random dungeon generation - big boring boxy rooms and dumb hallways are boring and dumb. I hope you can figure out a way to make things more interesting.

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Pixel Noise - professional composition/sound design studio.
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The Armorman
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« Reply #45 on: January 01, 2017, 01:59:27 PM »

Happy New Years, Everybody. Our Artist ("STAN") is currently on Holiday in Japan over the new year. He spent his new year watching a post-menopausal wrestler have a heart attack and die in the ring. I'm not sure what the word means, but I believe this what you kids call "萌え"

Right now: We've been thinking about some "Indie Games" we played. We didn't like any of em! I guess the only good game that came out last year was probably Sky Rogue. Now Gognio Dungeon is about flying planes, sorry.

MR. CLINT, the progammer (man) thinks it's time to start working on UI design and further map generation.

We've been thinking  Huh? about putting a Z-axis and things like "temporary" floors and rooms that can disappear when the player leaves them in. The only things we could show you about this are the parts you don't really care about about developing a videogame! but rest assured, thank you, and thank you for existing. thank you for having human interactions with me, every day. thank you, for making videogames and keeping the spirit of fun alive.  Gomez
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The Armorman
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« Reply #46 on: January 02, 2017, 02:04:14 PM »

here is a hurdle we have been wanting to pass: saving and loading with our room editor in real time, while the game is running. building a maze around ourselves, capable of keeping our loved ones away.

continuously finding glitches while doing so. all glitches are gods special children and we like them and document all of them.
Taro Yoko has thoughts about game design and so do we, even though we love that man and his giant moon face. maybe taro yoko is kenji eno reincarnated but as a better guy.

kenji eno got skinny near the end of his life, but our artist ("STAN") helped me understand the truth in my heart is that the best kenji eno was the fat kenji eno.



please tell us what the game developers of your heart are. here are some images i whipped up to describe how we are developing this game:






our development is not "stalled" at 30%, rather, maybe the constant suffering of all people on this planet prevent me from changing it. be nice to someone today, because you never have to be nice in the gognio dungeon. it's a place of violence.


Each weapon in Gognio Dungeon handles differently and that is our "next" goal. How do we take the swinging of a sword from boyhood fantasies and desk-drawings to real, hardcore, 14 color reality.
We want combat to be tile based put still have the real feeling of pushing and pulling. Would you take me at my word, if I told you, that movement was a Big Deal in this vid-con? It's a feeling we want to nail down superbly.
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« Reply #47 on: January 02, 2017, 06:05:46 PM »

Quote
be nice to someone today, because you never have to be nice in the gognio dungeon. it's a place of violence.

Best advice I've received for the new year. Thank you, Armorman, and your artist ("STAN"). I can't wait to go wild in gognio dungeon.

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RofB
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« Reply #48 on: January 03, 2017, 12:56:03 PM »

I wait with baited breath for the GDC 2017 Armourman talk.

Also if this game is anything like your posts this game'll be right up my alley. I'm just not sure which alley. I have studied every armourman post, and I still have no idea what this game is.

Dungeon crawler edging simulator hybrid?

Whatever it is, me likey.  Toast Right
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The Armorman
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« Reply #49 on: January 03, 2017, 08:51:11 PM »

hi folks, armorman here. i don't have any important news or screenshots, but i do have an image processor that makes any image i want look like it's inside the videogame

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ProgrammerMan
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« Reply #50 on: January 06, 2017, 09:39:49 AM »

Allow me to introduce myself. I am ProgrammerMan. Through arcane methods which I cannot describe (because I do not understand them) I am helping ArmorMan to actualize his true and real adventures into something palatable to the modern/prehistoric human.



Maya is one of many "innocent" NPCs who will arrive in your home. She offers goods and possibly services, depending on her mood and the position of the sun.

Progress is, of course, slow, as it should be. As they say, Rome wasn't built.
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Pixel Noise
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« Reply #51 on: January 06, 2017, 03:53:46 PM »

I am quite interested in Maya's "services".
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The Armorman
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« Reply #52 on: January 06, 2017, 04:18:12 PM »

I am quite interested in Maya's "services".


let me help you out:

http://grimsynergy.wikidot.com/book-of-slams
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ProgrammerMan
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« Reply #53 on: January 07, 2017, 01:04:59 PM »

Just here to show off some new level creation stuff, now featuring special rooms. I had to run it in debug mode without the CRT filter, but I think it looks pretty good:

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« Reply #54 on: January 08, 2017, 12:03:32 AM »

This old-school RPG aesthetic (especially those doors, for some reason) is really warming my heart.
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The Armorman
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« Reply #55 on: January 12, 2017, 07:06:11 AM »

Thnk you. This means so much to us we have printed out your comment and framed it in our office. It is what I look at when i do the most private things. Videogames truly cAN make love bloom on the battlefield
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« Reply #56 on: January 12, 2017, 07:59:41 AM »

I really like the first illustration with monsters! I hope you'll include some more monsters like those somewhere in the game.  Gomez And I like the simple style.  Gentleman
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The Armorman
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« Reply #57 on: January 18, 2017, 02:28:25 PM »



Room generation: It's by hand Now!!
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The Armorman
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« Reply #58 on: February 10, 2017, 01:34:14 PM »

here is a spinoff game of Gognio Dungeon: Dungeon of "G"

it is going to be called Saikyo Arm: ANGEL HELL. it is a Gognio Dungeon spinoff, a "rogue" game. A "rogue like" if you will. It is about an ANGEL fallen from HEAVEN to this CURSED EARTH. her name is Saikyo Arm. She is incredibly strong, and incredibly nice. Maybe Saikyo Arm treats all good people with compassion and grace. It is a game where you only have four slots in your inventory and you "stack" all of your items together in those four slots (or maybe you put a sword in them to attack a guy!) but every time you take damage you permanently drop items.



gognio dungeon: quest for gluchgawn is going fantastic. you are all great fans, and i appreciate your input on this. I am still, as the teens say, 100% committed to what I plan on bringing you.
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The Armorman
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« Reply #59 on: February 11, 2017, 03:17:30 PM »




snake....it's....a meme.....
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