Hi, I've put together a breakdown of my process on some pixel art backgrounds I did awhile back.
I have more experience with painting and 3d than pixel art, so this way of tackling it leaned on those skills. Because of this, it might not always be the most efficient process. Hopefully it could atleast provide ideas for someone looking to go about creating pixel art backgrounds.
Step 1. 3d RenderThe two main reasons I liked starting with a render:
- Gets the perspective of all the big shapes starting out "correct". My perspective knowledge is weaker than I would like so starting with a render gives me a solid base to work with and saves me time trying to fix wonky angles.
- Allows me to play with the composition quickly. I'd usually start with a small thumbnail drawing as a guide when modeling, but starting in 3d gives me a lot of flexibilty to make big adjustments on the fly. Lowering or raising the camera, turning it, moving/scaling the objects in the scene until I've got something I like.
Step 2. SUPER rough drawingAs you can tell this was super rough. Mostly just figuring out what all those primitive shapes were going to be.
Step 3. Clean up/PaintingI tried to make sure I had the basic color scheme, form, and lighting, but a lot less detail than if I were to just paint normally since I know it's going to be shrunk down and simplified even more.
Step 4. Shrunk and IndexedHere I shrunk the image down to the final resolution (240x160), indexed it to around 80 colors to simplify the detail. You can also try reversing this, indexing it and then shrinking it which will give you a slightly different result.
Step 5. Pixel it outHere I went in with a pixel brush at full opacity and just simplified all the forms and details to get the look I wanted.
Step 6. Color adjustments
Lastly I made some color and contrast adjustements to make it a little less green and saturate the colors in some areas. I also didn't have a strict rule about keeping a limited palette. I was mostly just going for a retro feeling look, so you can see some overlay/soft light gradients in the final image.
Here's the same basic process on another image:
Thanks for checking it out, hopefully this is helpful to someone. If there's feedback or questions let me know!