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1374880 Posts in 65035 Topics- by 57284 Members - Latest Member: TickledPink

March 31, 2020, 09:47:33 PM

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TIGSource ForumsCommunityDevLogsMOCT(working title)
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Author Topic: MOCT(working title)  (Read 13501 times)
Connor
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Smooth talker, musician. Loves all things 70s.


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« Reply #60 on: February 11, 2018, 08:21:45 PM »

ho-ly crap. This is my aesthetic, man. I love everything about this. Keep the good times rollin.
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
jg.camarasa
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« Reply #61 on: February 12, 2018, 02:03:19 AM »

This looks a-we-so-me. Subscribing hard.
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egor.botov
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« Reply #62 on: February 12, 2018, 05:48:55 AM »

Hi, thank you all for reviving this thread and support. It's been long time from my last update. //flex$// //andyfromiowa// I need to make some 3 - 4 player gifs.

Here's the list of some stuff i made lately.

1) All characters animations update. They got more realistic look and a lot of new moves. Different combos for each character.



2) Rewrote all menu system (used unity built in menus before).



3) Implemented rewired controls addon. Now the game is playable with 1 - 4 players with any gamepad or mouse + keyboard

4) Big fighting system update, with new animations added weight and pauses, it has slower, more thoughtful pace.

5) Big platforming update, controls is much smoother and tighter.

6) Big foes update (behaviours, pathfinding, player interaction)



7) More fun features for characters and foes (some of them i have gifs for)

   stomp attack:

   

   new heal:

   

   greed for foes, some of them hunt for money, you can take them back:

   

Cool Game structure changes i can't show (little spoiler here, except arena wave fight and boss level type, i'm working on puzzle/trial coop levels)

I really appreciate all your support, big thanks one more time!

« Last Edit: May 14, 2018, 09:43:48 PM by egor.botov » Logged

Kris with a K
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« Reply #63 on: July 24, 2018, 02:00:57 PM »

Yo, those gifs are looking beautiful lovely as ever.

I'm not sure which row of animations are the new ones, I think the top ones?

Mr. TMNT's slingshot definitely reads better on top, with the slower band movement. I think you could pull his left knee back a little in one frame, it really pops out there.
The miner dude looks dope but ah... did he lost an arm in the top cycle?
Our deer skull guy (def. picking him) is looking way better with the staff following his movement. Actually really impressed, that's a hard one to pull off. The step might look a little smoother, though, if it was one or two pixels instead of four.
The shield guy looks great, very atheletic. The hollow void of his gnashing face is spooky as hell.

I notice your like shifting the proportions of the weapons, presumably as if they were shifting their weapons in hand. Interesting flair, but I think it's a little intense in places. The sword especially.

Love the money grubbing foes (fukker got what he deserved) and the platforming boss.

More contrast between enemies/players and platforms would make intense platforming/bullet hell segments a lot more readable.

Really digging this project dude, always need good local games. Keep up the good work!

Edit 3/15/2020 still looking forward to this game, if it makes it into alpha!
« Last Edit: March 15, 2020, 02:41:53 PM by Kris with a K » Logged

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