Man.
I've been a while, right?
Between RL work and some other projects on the side I was able to continue working on VC.
I'm mostly busy with refactoring graphics.
But. What did actually happen since january?
I don't know. lets ask the git-lord for help.
git log*
0fc5a57:| - Added a whole lot of new props to the game. That's electrical boxes, barrels, fences, boards, generic junk, new foliage,
| building pieces, new ground and wall textures, benches, fountains, evil helldogs ... and so forth
|
*
af7b023:| - Finished the first pass of the mansions logical units. That is puzzles and all that jazz.
| - Also finished the logical units for the second mansion level which will lead to a third level,
| that holds the final part of the first chapter.
|
*
3638705:| - Fixed a whole lot of issues regarding serializing the behaviour tree structures and weird unity serialisation behaviour
| - Soundscapes! Quite like Source Engine soundscapes in userland-functionality. I can do all the sounds!
|
*
62d4e4b:| - More changes to the lighting system. I used a library before but that kept breaking so I looted the code and pieced
| together my own zombie version of it. It doesn't have dynamic shadows anymore.
| But at least it's not breaking every other day.
| - Added a light-bleeding effect to said shader
| - Changes in camera setup to improve the smoothness of movement without getting pixel stretching artifacts
|
*
2a888e9:| - Pulled the project to Unity 2017
| - Starting second art pass on the looks of the mansion itself
And that's that, good folks.
It's, of course, just a summary of what I did.
There's an awful lot of code adjustments and fixes in between.
More CSP components and BT behaviours have been created on the way.
There was also an efford to persist the game state. It generally works but I have to configure
each thing that needs its state to persist into the save game manually. So it happens along while
I'm polishing the first 2 levels. Once that is done I intend to begin the third.
There's a lot of time that I need to invest in this. Time I don't have as a whole.
But I'll get there eventually.
Cheers