Hello my fellow engine developers
This one is for you!
You might know that writing your own engine is an awesome and interesting journey that allow people to learn a lot.
But usually this journey starts with writing your own code to create a window, create OpenGL/D3D/etc context, get input, etc. Which is not really "an engine development" per se, and might be demotivating (I would like to create an engine, but writing entrypoint code for fifth time makes me sad :D) There are some solutions that allow you to bootstrap stuff quite fast: SDL, GLFW and others, but sometimes they feel like overkill or bulky monsters
So fear not! I recently moved my own creation from SDL to my own entrypoint (because SDL on iOS is meh) and decided to write it in very-very reusable way. So here you go
https://github.com/jimon/entrypoint PS. first post here