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1411488 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 01:28:08 PM

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TIGSource ForumsCommunityDevLogsClosure
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Author Topic: Closure  (Read 9865 times)
increpare
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« Reply #20 on: April 27, 2009, 03:31:03 PM »

oh, i don't know if you have a thing for these sorts of things, but do you know about this?
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Glaiel-Gamer
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« Reply #21 on: April 27, 2009, 05:44:28 PM »

oh, i don't know if you have a thing for these sorts of things, but do you know about this?

Ya I know about boost but I'd prefer not to use it. I'm keeping dependencies to a minimum cause I suck when it comes to adding libraries to projects, always gets me compatibility issues.
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Glaiel-Gamer
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« Reply #22 on: April 27, 2009, 06:00:59 PM »

Moth tails most likely won't be like this in the final game, but damn does it look cool

« Last Edit: April 27, 2009, 06:21:32 PM by Glaiel-Gamer » Logged
Glaiel-Gamer
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« Reply #23 on: April 28, 2009, 04:18:44 PM »

BALLS
http://www.closuregame.com/Log/videos/2009-04-28%20Balls.swf

edit:
Puzzles like this are pretty fun to make, but the final game won't be too littered with them. I'll work the concepts into more fitting levels

« Last Edit: April 28, 2009, 11:30:57 PM by Glaiel-Gamer » Logged
oneup
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« Reply #24 on: April 29, 2009, 09:48:20 AM »

your initial screenshot immediately reminded me of this:





that being said, you dearest sir are a hero!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #25 on: April 30, 2009, 03:28:27 AM »

doesn't look that bad to me (except for personal things like formatting+commenting)

wonder what that says about my code  Roll Eyes

we should start a horrible blocks of code taken from previous games thread, maybe
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mirosurabu
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« Reply #26 on: April 30, 2009, 05:26:14 AM »

which level name? try not to conflict with one that's already created, they won't load properly (except test.lvl, jump.lvl, and youtube.lvl), it's also fairly glitchy in this build.

Does the game part work?

Tried it again. Yes, existing levels won't load (editor, game). But new ones open in the editor.
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fish
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« Reply #27 on: April 30, 2009, 07:11:38 AM »

some dude keeps leaving comments about fez everywhere, accusing me of ripping you off.
it's pretty funny.


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ஒழுக்கின்மை (Paul Eres)
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« Reply #28 on: April 30, 2009, 07:22:38 AM »

haha, how? fez and closure are both pretty different. in one, the light affects where you can stand. in the other, you can rotate a 3d-world and play it as if it's 2d. that's about as different as you can get; that is pretty funny.
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Glaiel-Gamer
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« Reply #29 on: April 30, 2009, 08:46:26 AM »

some dude keeps leaving comments about fez everywhere, accusing me of ripping you off.
it's pretty funny.

Link? That sounds pretty comical
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aeiowu
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« Reply #30 on: May 01, 2009, 07:22:27 PM »

looking awesome.

what if the moth trails had a blur and dissipated after X MSeconds? kinda like light tracer thingies.
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Glaiel-Gamer
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« Reply #31 on: May 01, 2009, 08:37:47 PM »

looking awesome.

what if the moth trails had a blur and dissipated after X MSeconds? kinda like light tracer thingies.

I've tried it with various types of trails but they all end up distracting you more than adding to the mood. I'll play around with it more later.
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Glaiel-Gamer
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« Reply #32 on: May 02, 2009, 03:48:52 PM »

I now have all the features that the flash version had in the engine, with the exception of doors that require 2 lights to open up. I'm gonna fix that up though, and rather than having a dark door, I'm gonna have a door with 2 pedestals next to it, so its more obvious when a door is "lit up" enough to go through. Same effect in terms of level design and puzzles, but more clear to the player.


new screenshot

« Last Edit: May 02, 2009, 11:42:27 PM by Glaiel-Gamer » Logged
Glaiel-Gamer
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« Reply #33 on: May 05, 2009, 08:41:46 PM »

Spotlights + Balls

Since I don't have button's yet, it's hard to make balls useful. But it's fun, in this one you can use your imagination to realize you have to get the ball down the slope, but you can't run fast enough to keep up with it with the light, so you need to guide it with the spotlight


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Glaiel-Gamer
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« Reply #34 on: May 06, 2009, 02:02:54 PM »



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Griff
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« Reply #35 on: May 07, 2009, 04:54:34 PM »

Wow, this is looking awesome.  When I first watched the video I was like "Hmm, so okay, doesn't blow me away." but then I realized that the light creates the areas you could walk and then I was blown away!  Really really cool!  The interaction with the dark and light is really unique.
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Glaiel-Gamer
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« Reply #36 on: May 11, 2009, 05:36:50 PM »



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« Reply #37 on: May 13, 2009, 03:44:20 PM »

Looking good. I like that you're showing the paths for the moving altars now.
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« Reply #38 on: May 13, 2009, 03:59:15 PM »

Argh, you are some kind of genius.  I must consume your brain and gain your powers.
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Glaiel-Gamer
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« Reply #39 on: June 03, 2009, 05:45:33 PM »

Closure is at E3. It's just the flash version, but I gave jon the latest build of the new one to show off too. Also new posts

http://www.closuregame.com/blog/
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