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spicejustin
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« Reply #20 on: December 30, 2016, 01:11:28 AM » |
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Panurge
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« Reply #21 on: December 30, 2016, 03:45:18 AM » |
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Looks beautiful! Mech games are such a perfect fit for VR - your in-game body can mirror your real one exactly while still giving you the ability to roam freely. My itch for a Vive grows stronger every day...
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spicejustin
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« Reply #22 on: December 30, 2016, 12:11:51 PM » |
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surt
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« Reply #23 on: December 30, 2016, 03:36:42 PM » |
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Well, I gots some Vive, if you don't expect me to put in too much effort then I could do some testing.
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spicejustin
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« Reply #24 on: December 30, 2016, 03:59:25 PM » |
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good to know! stick around. we will be hitting that phase here in a few months 
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Reyn
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« Reply #26 on: December 30, 2016, 06:45:32 PM » |
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Got Her up and walking! now for the rest of the animations. Then its onto level creation! Gonna need some testers soon so if you have a vive. let me know.   If I designed a mech, id probably try to reduce the vertical wobble as much as possible, it would mess with the aiming and be quite uncomfortable for the driver, specially if this will be a VR game. Also, oh boy do I want to play this, I hope VR becomes cheaper at some point.
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spicejustin
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« Reply #27 on: December 31, 2016, 12:02:27 AM » |
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Hey yeah we thought the same! when tested you didn't even feel it! could actually turn it up more! Here is how the final walk came out. have not had time to post  
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brando
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« Reply #28 on: January 03, 2017, 02:46:14 PM » |
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If I designed a mech, id probably try to reduce the vertical wobble as much as possible, it would mess with the aiming and be quite uncomfortable for the driver, specially if this will be a VR game.
Also, oh boy do I want to play this, I hope VR becomes cheaper at some point.
You are spot on with that issue Reyn -- as you might have noticed with other games, the HUD (and most importantly reticle) stays fixed while the rest of the mech "bounces" around it. In the current build I've bound the camera (and therefore user's head) to the bounce of the mech so it's not as nauseating, but it has the unfortunate side effect of making the HUD reticle "bounce" to any potential target. I'm hoping aim-assist will help out here but I can't be exactly sure until I get deep into it. We're also aiming to introduce a suspension to the mech chair that allows the mech to bounce while still keeping the user's chair and head (and therefore HUD) at a fixed position wrt/ the target we're firing at. There definitely seems to be tradeoffs involved.
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Smerik
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« Reply #29 on: January 05, 2017, 02:19:47 AM » |
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Is that screen shake in the vr cockpit on purpose? I really like it, it makes it feel like a machine, like your in this heavy walking tractor. Can imagine like a peripheral shaking seat.
Haha that's the artist's shaking hands as he panned the headset around the cockpit  Having this kind of movement forced upon the headset would make one sick pretty fast, but a rumble seat would be amazing! I made the joysticks shake when you move though and it was intense, though it drains the battery way too fast. Maybe just when the engine starts up or on footsteps? The audio goes a long way to selling it but we want the user to "feel" it when it moves around or gets shot or explodes. Yeah i can imagine that would be overkill. A little rumble while walking is cool, and also on bullet impact + explosives. And indeed sound can sell the same effect even cheaper. Will stick around here.
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spicejustin
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« Reply #30 on: January 30, 2017, 07:23:47 PM » |
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Huge update, So Mr Brando and I took the last month really trying to get a working prototype out, and for the most part we hit that target, still lots of loose ends to connect but we are fast on our way to a solid alpha! Cheers everyone! soon you goons can join the fun!  some shots of the first in-game map and UI  
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« Last Edit: January 30, 2017, 09:44:36 PM by spicejustin »
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spicejustin
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« Reply #31 on: February 02, 2017, 08:40:08 AM » |
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spicejustin
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« Reply #32 on: February 14, 2017, 09:15:05 AM » |
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been a little bit! working so hard on this thing we don't even have time to post :O lets fix that. here is a concept for a corporate test facility, building the best war machines take time!    Also hard at work getting us a few new high powered weapons to play with :D 
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spicejustin
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« Reply #33 on: February 20, 2017, 01:36:24 PM » |
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jamesprimate
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« Reply #34 on: February 22, 2017, 07:30:15 PM » |
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Ohmnivore
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« Reply #36 on: March 01, 2017, 04:14:21 AM » |
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Hype!
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gametrak
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« Reply #37 on: March 28, 2017, 12:39:00 PM » |
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How's development going? When will you have a playable demo? We're looknig for a 1st person tank game as a killer app for our Roto VR chair.
Video:
Where are you located?
Thanks,
Elliott
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spicejustin
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« Reply #39 on: March 29, 2017, 04:10:43 PM » |
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Email sent,  could be very interesting to dev this game with your chair in mind!
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