Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1336129 Posts in 60806 Topics- by 52270 Members - Latest Member: Zever

April 22, 2018, 03:43:02 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsFates and Constellations - Line Splitting Puzzle Game
Pages: 1 2 [3]
Print
Author Topic: Fates and Constellations - Line Splitting Puzzle Game  (Read 4579 times)
chinykian
Level 0
**



View Profile
« Reply #40 on: August 30, 2017, 07:56:20 am »

Here we are testing out the very much still-in-development world selection screen.





We've decided upon separating the levels based on the mechanics introduced, as well as the difficulty in general.
Logged

pikpiak
Level 0
*


View Profile
« Reply #41 on: January 18, 2018, 08:48:27 pm »

Hi,

nice game btw, hope to see it in the app store soon :D

Just a suggestion, but maybe it's easier to adopt Toon Blast's style of level progression, rather than a level select mode.
You can have the first 10 levels with base mechanic, 10-20 new mechanic/rule A, 20-30 new mechanic/rule B, 30-40 mech/rule A + B, 40-50 new mech/rule C, etc etc. The important thing is to NOT let player have a choice of choosing levels, and for developers to NOT wreck your head creating 'unique' levels.

Level select mode answers the user story of, as a player I want to replay an old stage that I can recognize, but I'm not sure how many players actually do that these days on mobile to be honest with so many content out there, and if the old flow actually turns players away now, giving them decision fatigue.

Hope it helps.
Logged
Snö
Level 0
**


View Profile WWW
« Reply #42 on: January 19, 2018, 03:55:44 am »

Love the game idea and the art style you went for!
Super nice, GOOD WORK!
Logged

chinykian
Level 0
**



View Profile
« Reply #43 on: January 23, 2018, 06:12:46 am »

Hi,

nice game btw, hope to see it in the app store soon :D

Just a suggestion, but maybe it's easier to adopt Toon Blast's style of level progression, rather than a level select mode.
You can have the first 10 levels with base mechanic, 10-20 new mechanic/rule A, 20-30 new mechanic/rule B, 30-40 mech/rule A + B, 40-50 new mech/rule C, etc etc. The important thing is to NOT let player have a choice of choosing levels, and for developers to NOT wreck your head creating 'unique' levels.

Level select mode answers the user story of, as a player I want to replay an old stage that I can recognize, but I'm not sure how many players actually do that these days on mobile to be honest with so many content out there, and if the old flow actually turns players away now, giving them decision fatigue.

Hope it helps.

Thank you! I've been quite stuck at implementing level progression via a level selection to be honest. Your suggestion helps! =)

Love the game idea and the art style you went for!
Super nice, GOOD WORK!

Thank you! <3
Logged

Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic