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TIGSource ForumsDeveloperArt (Moderator: JWK5)How to create a 2d character turning his head animation?
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Author Topic: How to create a 2d character turning his head animation?  (Read 1196 times)
thesti
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« on: November 19, 2016, 08:39:57 AM »

Hi,
I'm learning to create a 2d character animation for games. I've seen some tutorial where we use skeletal animation to move images and create several frame to create an animation.

But, for an animation where the character will turn his head, I don't think I can use the same head image as the character turning his head.

What is usually done to create a character turning his head animation? Do we need to create multiple head images? With each image drawn from scratch?
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_glitch
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« Reply #1 on: November 19, 2016, 08:57:43 AM »

In 2D games animations are often created with spritesheets, where every state of the animation is included in one image. To answer your question: you should use such a spritesheet, not one character image with different heads, this maybe would look weird.

Edit: here is an example for such a spritesheet: https://s-media-cache-ak0.pinimg.com/236x/4f/39/cc/4f39cc0b4749aed4b66ae0fe46995d99.jpg
« Last Edit: November 19, 2016, 09:04:58 AM by _glitch » Logged
maruki
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« Reply #2 on: November 22, 2016, 10:07:03 AM »

I think the best approach to a head turn animation is doing it frame by frame, meaning, drawing each individual frame. You have more control over the movement and the follow-through of the hair, for example.

Here's the spritesheet of a character I made turning her head:



Here's the animation:

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JWK5
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« Reply #3 on: November 29, 2016, 04:40:19 PM »

Sloppy because I am pressed for time, but hopefully you get the idea:

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