Record how often every broad thing happens (for instance, there could be 50 currencies to gather in the level, or the player may need to annihilation 10 swordsmen). These numbers are assessments, and they help you to decide the level's trouble. For instance, there could be two Tough Trolls in level 1, yet four Tough Trolls in level 2. Let everybody in the group add to the list.Distinguish unmistakably amongst negative and positive space when you do the representations. The negative spaces (white in the representations) are the territories where the player can move, and the positive spaces (corner to corner lines in the portrayals) are things like floors, dividers and stages where the player can't move.
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