You suddenly find yourself in an unknown declining advanced citadel of an unknown planet. Without weapons, the only thing you've got to survive is a device that generates matter so you can move, but what if that device unleashes an unknown dark power? Help this lost explorer to reach the way out of this powerful darkness.
With this matter device as your only way to survive, deal with challenging puzzles and dangerous enemies, discover hidden places to discover the dark story behind this doomed citadel.
Hello guys!
"Matter" is an adventure pixel-art game in which the only thing you have to deal with the dangers of this unknown and declining world is a device that generates matter. With this device you will be able to solve puzzles, protect against enemies, discover secrets, and even enhance this device to unleash its full power.
Progress:
- Core mechanics at 100%!
- Game mechanics: Currently there are 6 levels made with some iterations of every mechanics
- Challenges: Right now there is only 1 enemy fully working: the electric turret, the roach was suspended since I still gotta learn about AI (not just "if" and "moveTowards()", but real pathfinding)
- Aesthetics: Lighting and shading refactoring finished and ready for artwork on new levels, level 1, 2 and 6 are a proof of concept of how would can be the art in the future
- Story: It would be decoupled to game objectives, you can explore and figure out what happened to this citadel, or just find your way out and scape
The gameOctober 2018 demo (warning: it can be insanely hard

)
itch.ioThe mechanics are pretty simple at the moment: a platformer where you have to jump and move, just like any other platformer, with the difference that at least at the beginning you have no weapons to fight back or destroy obstacles, just a device that generates matter. The matter consists on strange balls of unstable and high energy matter that can float in the middle of the air, they however don't last there forever, that's what I call
matter decay. Also, the device cannot go crazy and generate matter infinitely, that's
matter overload, you have to let it cooldown a bit, each decayed matter makes it cooldown, if it overloads too much, it will explode in your hands
I plan to have some powerups for the matter device, the one working till the moment is explosive matter: you can place matter that when decays, instead of just disappearing, explodes.
Latest updatesI'm currently creating and improving levels, testing the ones I have and learning about game balancing, reward, control of boredom vs stress and all this academic stuff behind designing levels. I also need to place more SFX for some places where its needed, for example matter overload, it seems some players are not aware enough that they're running out of matter.
After that, I should place some music on some levels and finally define the entire scheme for all the levels, and think if I would be creating more mechanics or if I'm ok for now
Tools I'm using- Unity 2018 (I updated it to use the sprite shapes)

- Sprite light kit: a plugin from Prime 31 to use sprites as lights, so I don't have to deal with pixel lights, tho I could use deferred lighting I feel it might be overkilling for a pixel art game, besides for the moment I don't plan to use normal maps and all this fanciness
- Aseprite: What can I say... this software is the best for doing pixel art sprite sheets and animations

- Pyxel edit: This one saved my ass for hexagonal patterns, it's a breeze to draw tiles and textures here

- Tiled: for some pre-defined tiled things, right now tho I haven't used it too much
- GIMP: for handcrafted stuff

Hope you find this project interesting, any suggestions, comments, and questions are more than welcome!
Thanks for your time