Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411521 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 04:49:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsAdventuring gentleman. steampunk platform shooter
Pages: 1 [2] 3
Print
Author Topic: Adventuring gentleman. steampunk platform shooter  (Read 4733 times)
ErnestKlavin
Level 0
**


View Profile
« Reply #20 on: December 15, 2016, 05:08:33 AM »

Friend of mine put the game on his home made unfinished arcade machine
Logged

rcastoro
Level 0
**



View Profile WWW
« Reply #21 on: December 15, 2016, 06:02:42 AM »

Saweeet
Logged




ErnestKlavin
Level 0
**


View Profile
« Reply #22 on: December 16, 2016, 03:46:03 AM »

Finished Steam cards.


 
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #23 on: December 19, 2016, 03:49:36 AM »

Egypt adventure big boss. Sort of mechanical Snake God. It has four stages

Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #24 on: December 22, 2016, 04:50:25 AM »



This is Dorian Gray adventure tier 2 Boss. Based on Beardsleys this drawing.
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #25 on: December 28, 2016, 08:08:25 AM »

Second boss from King in Yellow adventure.
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #26 on: January 09, 2017, 07:32:48 AM »

Boss with powerful attack that covers half of the screen
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #27 on: January 10, 2017, 04:23:21 AM »

Giant eye boss in action

Logged

oab
Level 0
***



View Profile WWW
« Reply #28 on: January 10, 2017, 10:38:11 PM »

In demo. My browser freeze and reset the game when I hold "ctrl" button to charge.  Sad

I play using Safari + iMac 2014.
Logged

I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
ErnestKlavin
Level 0
**


View Profile
« Reply #29 on: January 10, 2017, 10:39:44 PM »

Ok, thanks for bug report. I ll test it today.
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #30 on: January 11, 2017, 08:12:10 AM »

Will look into this bag as soon as i get may hands on any Aple computer.

Meanwhile revisited first and easiest boss
 
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #31 on: January 13, 2017, 03:52:53 AM »

Second boss fight

Logged

nu_muso
Level 1
*


View Profile
« Reply #32 on: January 14, 2017, 05:45:42 AM »

Wow! So much creativity is being poured into this.  My Word!
Logged
ErnestKlavin
Level 0
**


View Profile
« Reply #33 on: January 14, 2017, 07:04:04 AM »

Thank You, glad You liked it. I tired to make different quest lines with distinct art style and gameplay (steampunk enemies are fast and mobile, King in Yellow monsters are many but slow projectiles).

tutorial qust line big boss. By defeating him You unlock dog powerup.


Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #34 on: January 16, 2017, 08:50:01 AM »

Mushroom king from fairy questline

Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #35 on: January 23, 2017, 12:11:46 PM »

This boss is inspired by 19. century massive metallic diving suits

Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #36 on: January 24, 2017, 11:05:51 AM »

Steam store page is up!

http://store.steampowered.com/app/564280/

Logged

smartyMARTY
Level 0
**


I write, code, sometimes nicely


View Profile WWW
« Reply #37 on: January 24, 2017, 11:13:29 AM »

Hey! Just popping to say that the art style is fantastic! I think it really captures what you are going for here and I will definitely be looking out for this game to add it to my backlog! Keep up the excellent work.
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #38 on: January 24, 2017, 11:14:48 AM »

Thank You!
Logged

ErnestKlavin
Level 0
**


View Profile
« Reply #39 on: January 27, 2017, 07:33:38 AM »

Decided to add cooperative play option.

In my game player character (gentleman) is collecting randomly doped power ups as he clears levels. Witch results in different builds each run (like Binding of Isaac)



Player 2 character will function differently. It will evolve like Pokemon as game progresses. There 3 levels plus each level will have 4 sublevels



Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic