I have created a game where the main goal, currently, is to kill monsters. Every action (attack, casting a spell, etc.) costs action points. You gain action points by checking items off of a to do list.
I would like to implement a system where there is more than just fighting monsters, but I am having trouble coming up with exactly how that would work, and am hoping to get some ideas.
Here are my thoughts about implementing quests as it currently stands:
- The game is not real-time. Unlike a MMO, not everyone will be actively looking at the game at the same time. So a traditional quest model seems to have difficulties because some people will see the completed quest and be ready to move on to the next thing while others have yet to see it.
- If there are multiple quests/story options available, who gets to choose what gets done next?
One thought I had was to make it basically a single player game, every one plays the game individually, but they can see how others in their party are doing. This is not my ideal solution. I'd rather have them working together.