A game with a simple goal: Connect with your loved ones. OVERVIEWHello, TIG! I'm here to talk with you about our new game Evangeline. It's a very personal story about the rough year that 2016 was for me.
In April, I lost my grandfather, my third grandparent to pass away. He was 90, and I was 21. There was about a 70 year difference between myself and all of my grandparents (I only have one still living), and I feel that I never got to truly respect and appreciate my grandparents because I was still so young when I was really able to enjoy them.
During the grieving process, I was trying to process these feelings, and decided to channel them into Evangeline -- a game about picking up the phone and calling someone you care about by the end. My goal is to help anyone who plays this game appreciate their loved ones while they still can, so that they don't have to go through what I went through.
We picked the name because of our Cajun heritage down here in Lafayette, Louisiana. In the 1800s, American author Henry Wadsworth Longfellow released his longform poem
Evangeline, A Tale of Acadie. This story chronicled the Acadians as they were expelled from Nova Scotia in the 1700s by the British, with many of them relocating in my area, regionally referred to as Acadiana.
While Longfellow's story is grossly inaccurate with regards to the history it represents, it ultimately is a love story about two lovers, Evangeline and Gabriel, separated during the process. Evangeline spends her life trying to find Gabriel. We picked this name because it pays tribute to a region that has done so very much for our company, as well as fitting with the greater narrative of our Evangeline: love.
GAMEPLAYEvangeline is a short, brief, experimental game best described as a first person experience (FPX). It's about undergoing a routine, and realizing that throughout your mundane experience, something stands out. When you notice this thing, the entire world comes to life by transitioning from black and white to full color.
INSPIRED BY...Gone Home, Dear Esther, Everybody's Gone To The Rapture, games like those are our inspiration.
WILL I CRY?!The ultimate value of our game comes not from the game itself, but the memory you will (hopefully!) form with the loved one you choose to connect with at the end. So, yes, you may cry!
RELEASEEvangeline is out now on
Steam!
THIS DEVLOGWe are in the last 6-8 weeks of development, and I will update this devlog frequently. Keep checking back!
MORE INFORMATIONStay in touch with us on
Twitter!
I HAVE SO MANY QUESTIONS!Ask away!
SCREENSHOTS