Virtucity
Virtucity is a project that dates way back to 2005. Originally started by another user from the simtropolis board named Atomic or markkochan. I saw this project on the old game maker forums and wanted to be a part of it. The original owner gave up and so did I, but I kept coming back after a year. This is my 3rd time or 4th I'm not sure. I lost the source to my old build which is good and bad at the same time.
This time I decided to use source control and made a repository on bitbucket. I've started working on it 4 days ago and this is where I am at:
The art was made by a guy a I found on the game maker forum but he quit too.
Eventually I'll redo the art my self since I can't replicate his style.
Changelog:
[spoiler]
v0.10000
Repository created
v0.10001
Added GM:S Project file
v0.10002
Added road art assets
v0.10003
Added terrain art assets
v0.10004
Added terrain chunk generation base code
v0.10005
Added vsync, disabled aa and added view moving
v0.10006
Added mouse to isometric coordinates transformation
Changed flat tile sprite to be seamless
v0.10007
Added some UI sprites
v0.10008
Added glow effect to buttons
v0.10009
Changes to accommodate all resolutions
v0.10010
Added Build menu and animated it
Added build functionality for 1 type of road
v0.10011
Added unpaved road art assets
v0.10012
Added more road configurations
v0.10013
Bug fixes
v0.10014
Added function road building and optimized it
v0.10015
Minor bugfixes
v0.10016
Added zooming
v0.10017
Added barely functioning base for landscaping
v0.10018
Modified some road sprites to fix AA issues
v0.10019
Added 3 types of zones: residential, industrial and commercial
Added base for functionality of those zones
Added base for custom timers
v0.10020
Fixed custom alarm system
v0.10021
Added commercial zones to alarm system
v0.10022
Optimized alarm system
v0.10023
Added industrial zone
Fixed zoom
Added water and electricity buildings
v0.10024
Added electricity and electricity gauge
v0.10025
Added water and water gauge
Added money
v0.10026
Added basic guides
[/spoiler]