With all the excitement of Streets of Rage 4 being announced (my own excitement of course) I can't help but show a little of what I've been upto for the last. . . . oh my god, a year!!
So, I was super happy with the vertical slice of gameplay that I had, but there was one thing that Streets of Rage had, and my game didn't. Palette swaps. . . .
so last December I set out to R+D the shit out of this last piece of the puzzle - there are
NO EXISTING games that are able to palette swap with full HD sprites that have a full colour range, and with advancements in Normal mapped sprites - I had to have that as well, so anyway it took me 6 months but I succeeded, this game now has the most advanced sprite renderer on the planet (I challenge anyone to find anything comparable)
Anyway, that led me down a rabbit hole because the sprites could now be dynamically lit from any direction, and the game was still 2D, So. . . .
the environments are now 3D - and that's where I am now, very close to having that vertical slice again, but this time with all the ambitious things I thought were unachievable