Here what's happening: I'm developing a Ballon Fight/Balloon Kid runner game for mobile, which is something super simple to develop. However, I'm having a hard time regardind the general scope of the project. At first, I thought about just making a 20 level game and release for free, with no monetization at all. Then, I thought about making a full adventure, Metroidvania-ish game as a hommage to the original Balloon Fight. Now I'm planning to do make an infinite, procedural game and monetize it with ads.
I'm really struggling on what the project should be about, and this is not the first time that I struggle with this issue, so I really need an input of you guys about your experiences. How do you define
scope and
how do you guys stick to it?
Cheers!