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TIGSource ForumsCommunityDevLogsFurwind, Adventure Platformer. Avaliable on steam and itch.io!
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Author Topic: Furwind, Adventure Platformer. Avaliable on steam and itch.io!  (Read 24111 times)
Boomfire Games
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« Reply #60 on: December 05, 2017, 03:46:18 AM »

Thanks @Al_B and @CleanShirt21

@CleanShirt21. You were right about the flames. We will keep your advice. Thanks for all Smiley


Support us with your vote for "Indie of the year" on IndieDB. Not necessary log in to vote on this link:

http://www.indiedb.com/games/furwind

Thanks for all again!
« Last Edit: December 06, 2017, 02:09:04 AM by romereco » Logged

Boomfire Games
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« Reply #61 on: December 07, 2017, 04:39:26 AM »

Hi again!

Today we want to show you what you will find in tower levels. This is the last type of level that we are going to show in the game, we hope you like it. Unlike the others, this is advanced vertically, climbing the level to complete it

What you think?


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sidbarnhoorn
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« Reply #62 on: December 07, 2017, 06:31:11 AM »

Congrats with Greenlight on Steam! Smiley This looks like a cool game! Looking forward to playing it.
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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Boomfire Games
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« Reply #63 on: December 11, 2017, 02:24:45 PM »

Hey!

The burning ram is an enemy of tower level. He is very hard to defeat. we hope you like it Smiley




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Boomfire Games
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« Reply #64 on: December 16, 2017, 12:55:25 PM »


A message of Boomfire team:


Thanks to the tigsource community for their support since Furwind got the greenlight. This is amazing for us. But we want Furwind to be the best upcoming platform game on indieDB. We need your vote on the following link. Not account required

http://bit.ly/VoteForFurwind

Thank you very much. We continue working hard everyday on Furwind. Next week we’re giving you new content; we’ve implemented a new challenge mode that we hope you to enjoy as much as we do.

From all the Boomfire Games Staff. Thank you, from the bottom of our hearts



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Boomfire Games
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« Reply #65 on: December 18, 2017, 05:32:39 PM »

Hey guys!

1 day left to end "The Indie of the year" on IndieDB. You can vote for Furwind on the following link:

http://bit.ly/VoteForFurwind

Help us to be the best indie on the platformer category!


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Boomfire Games
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« Reply #66 on: February 20, 2018, 11:30:41 AM »

Hello everyone!

After a time without activity, today we want to show you a new Furwind demo. I hope you enjoy it. You can download it completely free on the following link : https://gamejolt.com/games/Furwind/311693

We have worked hard to make some necessary changes to the game, so that it would be more attractive for player. You can read the patch on the following Link: http://www.indiedb.com/games/furwind/news/new-furwind-demo

In this version we have introduced a little history of Furwind like this:



What do you think?
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PetSkull
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« Reply #67 on: February 20, 2018, 01:35:04 PM »

I like it Smiley - But maybe let the text fade in as the book comes up? It looks like there's a bit too much time, where the book tries to settle and nothing else happens. If the text faded in at the same time, the player can start reading sooner.
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IndieGameFiend
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« Reply #68 on: February 21, 2018, 01:29:26 AM »

Great demo! I played the earlier version and enjoyed it as well. Love the art! Beer!
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Boomfire Games
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« Reply #69 on: February 21, 2018, 12:07:20 PM »

#67 it's a great advice, we'll keep it in mind. Thanks!

#68 Thanks for playing and the review!
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Boomfire Games
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« Reply #70 on: March 03, 2018, 01:40:17 PM »

Hey! We hope you are enjoying this weekend Smiley

We want to show you what we are currently working: The selector map and transition level.

These concepts are still in progress and we are looking for feedback. So, What do you think?




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Boomfire Games
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« Reply #71 on: April 10, 2018, 11:28:50 AM »

Hi!!

Check it out to the selector level of episodie 2. What do you think?



The darkness is more intense now
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Boomfire Games
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« Reply #72 on: April 12, 2018, 11:43:50 AM »

Hey!

The last map is here!

The maps are not definitive, but they are close to being.

We show all zones (or levels) visible on the map, but in the game these zones will be dark and the player must complete to unlock the next levels

So, what do you think about looks like the maps? We are happy with the results


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SamLouix
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« Reply #73 on: April 13, 2018, 11:18:37 AM »

Clearly amazing. Good luck!
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← Avatar from my  Healing Process: Tokyo. 3 years in so far. Daily dev-log is here. I have advice for composers looking for work, join here, I'll tell you.
Boomfire Games
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« Reply #74 on: April 16, 2018, 03:34:40 AM »

Clearly amazing. Good luck!

Thanks!
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Boomfire Games
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« Reply #75 on: April 16, 2018, 11:41:29 AM »

Hello!

This week we´ll finish developing of the new seed bombs. Take a look!



This new mechanic is designed to make the gameplay more dynamic

We will show you more examples this week
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Binsou
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« Reply #76 on: April 16, 2018, 05:27:47 PM »

I really dig the fading in and out of the sunlight.  Really makes things feel alive.  Gonna head over to Gamejolt and grab the demo.
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Programmer that made a GameBoy game and a C++ platformer and is now working on a followup platformer.
Boomfire Games
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« Reply #77 on: April 17, 2018, 02:28:04 AM »

I really dig the fading in and out of the sunlight.  Really makes things feel alive.  Gonna head over to Gamejolt and grab the demo.

Thanks! We really hope you enjoying the demo!
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Boomfire Games
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« Reply #78 on: April 18, 2018, 04:00:00 PM »


We want to show you some things you can do with the new seed bombs.






We are testing the charges of the seed bombs that you can take at the same time, for now, we limited this in 3

What do you think?
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akoluthic
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« Reply #79 on: April 19, 2018, 04:23:09 AM »

Looks fantastic. Played the demo and enjoyed it.  I'm curious about your reason for choosing 960x576 as the resolution?
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Twitter | Soundtrack and trailer composer - worked on:CRAWL, Soviet Jump Game (Game Grumps), PULSAR: Lost Colony, and others. Currently solo developing Chrysalis
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