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TIGSource ForumsDeveloperPlaytestingPrime Mover - ZX Spectrum-style platformer [Free]
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Author Topic: Prime Mover - ZX Spectrum-style platformer [Free]  (Read 2421 times)
Quicksand-S
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« Reply #20 on: August 07, 2017, 01:00:25 AM »

The thought behind your jetpack recharge timing makes sense. I didn't realize that power conservation was a required skill later in the game.

I don't really understand the off-the-main-path health pickups. If there's a decent chance I'll lose health trying to get to it, what's the point? If it was a health upgrade instead, sure, but not a basic pickup. I think maybe I would have liked it better if those rooms were all about platforming or something, so it takes time and some skill to get the health but there's little or no risk of losing more on the way. Maybe that sort of thing would go against your vision of the game, though. I don't know.

Thanks for the suggestion about downloading the HTML5 package. For some reason I didn't even know that was an option.
« Last Edit: August 07, 2017, 01:09:41 AM by Quicksand-S » Logged

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