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TIGSource ForumsCommunityDevLogsDebris - First person, story rich, survival, horror!
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Debris
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« on: December 14, 2016, 07:56:16 AM »



The Game

Ryan and Sonya are trapped deep in the Arctic sea. They are running out of energy and being hunted by strange creatures. Can you save them both? The game in a nutshell.



Debris’ Underwater Swiss Army Knife Weapon

Debris’ weapon-shaped frozen payload recovery tool is coming along! Scott and Ariane have been working in the machine shop creating this beauty. With multiple melt modes and plasmic flares, this little number is essential if you plan to survive in the deep dark unknown. Who knows, maybe its mining mechanisms can be re-purposed for more nefarious uses…



We're in the middle of a lot of features, hopefully we'll be able to show of more cool stuff soon. Surprisingly, the hardest thing we've been building is an ice shader. The areas in the game are massive and you can get lost very easily. Ice is a key feature in Debris, so if we can't get it working we're in trouble!  Shocked

If you'er interested in keeping up to date, check out the site: http://debristhegame.com/

We'll be needing testers at some point, so sign up to the mailing list, if you're into that! (We don't spam people that sign up Beer!)



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