Hey, sorry It's been over a week since I've posted!
I'm here to announce a bit of a change. I'm temporarily switching work to a new project
Go Go Kudamono!.
The two main reasons I'm switching my work over both stem from the same basic thing: Blood Moon is a very large and ambitious game.
The first reason I'm switching is that I'm very new to Unity. This is my first anything that I've made in it, and although I'm learning quickly, it's inevitable that I end up making a ton of rookie mistakes. This is to be expected, but with a project the size and density of Blood Moon, it essentially means that by the time I know what I'm REALLY doing, I'll have to throw out everything I've done and start from scratch- which just feels like a bummer.
The other reason is that Blood Moon is simply not a game I can finish on my own. While I would like to someday soon build a team, currently I'm working on my own (and enjoying the freedom), and it feels a bit like a fools errand to work on a game I know I can't complete in a reasonable amount of time, and one that I know I'll have to throw out 90% of my work due to me learning the software.
For these reasons I've started a new, MUCH smaller and much sillier and more fun project
Go Go Kudamono!. The entire design goal for this project is that it is: small, simpler and very fun for me to make. My idea here is this will give me the chance to learn unity and make a ton of rookie mistakes on a game that is small enough that it can handle being built on weird decisions. Rather than working for several months, then throwing it all away, I can work on something cool and release it all while learning Unity.
Please sound off if you guys this is was the right call- hopefully you agree it was!