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TIGSource ForumsDeveloperBusinessGames sales revenue 2016: $91 billion
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Gurigraphics
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« on: December 23, 2016, 07:48:13 PM »

Games sales revenue in 2016: $91 billion.
Only mobile: $41 billion.

And +/- 1% of developers stay with +/- 99% of all.
And +/- 99% of developers stay with +/- 1% of all.

To be part of the first group:

- Focus on just one style, category, niche, audience.
- Making only one game for year (or for more than one year).
- Do not make games alone.

What else separates these two groups of developers?
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Mahn
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« Reply #1 on: January 22, 2017, 03:48:43 PM »

What else separates these two groups of developers?

Luck Grin Making good games is important, but for better or worse luck does play a factor.
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bateleur
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« Reply #2 on: January 23, 2017, 08:21:28 AM »

What else separates these two groups of developers?

Mainly the amount of capital they started with. Sorry.  Cry
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VampireSquid
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« Reply #3 on: January 23, 2017, 11:42:48 AM »

What else separates these two groups of developers?

Mainly the amount of capital they started with. Sorry.  Cry

It definitely improves your odds but am not sure capital alone is enough.  Some of these big budget games still blow up.
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WarpQueen
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« Reply #4 on: January 24, 2017, 12:57:24 AM »

What else separates these two groups of developers?

Mainly the amount of capital they started with. Sorry.  Cry

Mostly, but not always. *cough* Minecraft *cough*
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