Hey!
Tested on Oneplus One and UI is ok.
I like your game! Very interesting idea.
What I don't like is I can't stop: in difficult levels it can be frustrating when you lose the timing for a jump and you have to redo a difficult part again.
Have you thought about adding a "keep finger on screen" action to stop? Maybe it could be a chargeable action, like dash.
You could trigger it when the player keeps the finger on screen more than 300ms for example.
Anyway, nice job!
thanks for the feedback =)
Not being able to stop is a complaint I get a lot with Dasher.
However I wasn't able to find a control scheme that satisfied me.
Basically having to hold down would mean a possible confusion between the jump and the stop. As of now, the character jump as soon as the player touch the screen. This is to give a feeling of responsiveness.
An other option was that dashing down would stop the player
But I don't find the solution pretty (one input -> multiple behaviors == bad in my mind).
Right now my answer is :
The level should be completable without stoping.
Not beeing able to stop or turn back is part of the difficulty.
I keep the levels short (right now, every level can be finnished under 20sec).
This mean that if you die at the end of a level, you are never far from the point of failure.
Dasher is a hard game by design. To finish it, players should have to master it.
(I hope my broken english was understandable ^^)