Thanks for the feedback!
Some information on what game play elements you are planning to add would be most welcome.
I'm going to add more information about the future updates for this game on this post, if you want that.
My goal is to make a city building game, where you need to manage your resources and start a stable city, keep your population happy, and try to make your city as big as possible. The future "survival" mode of this game isn't implemented yet, so more ideas might come soon.
The next update will make the "creative" mode more "creative". I'll try to add cars, trains and fix the people walking in the city.
1. The download zip file (from itch.io) contains a folder called "Release". It would have been a bit nicer to have the folder named after the actual game.
I was going to do that, but at that moment, my antivirus kept deleting some game files. I gave up and uploaded the update with the "release" name. The next update will contain the "Powercity 9000" name.
2. Switching between the two modes to remove tiles before adding a different type was a bit annoying. I would have liked to be able to replace the existing tiles with something different instead of removing them first.
I also had this idea, but wouldn't this be tedious if you replaced some tiles by accident?
(example: in survival mode [future]. You buy an expensive tile, but you replace the tile (sell + buy new tile) by accident.)
3. It was a bit odd that I manually put in the map size instead of having a drop down for different predefined sizes.
Thanks for the feedback on that. I might change this since you're the first to make a comment on that feature.
4. The mouse movement became a bit laggy at a map size of 100.
This version of the game is not optimized. I already optimized some code for the next update, but I'm still trying to optimize as much as possible.
I personally never had this problem with the mouse. Did the map contain many tiles/objects?
Thanks for the feedback
. I can use this information and change/add some stuff in the next version.