I've been working on this game for over a year now, but I'm finally going to start talking about it more openly, as opposed to my secluded Medium page.
A little background on Nongon since this is the first post:
- Levels are semi-procedurally generated from a set of pre-made platform sections. Players collect a handful of 'nongons', the big lasers you see in the 3rd pic set bellow, and return them to their starting room.
- Navigation revolves around parkour style movement involving mantling, wall running, and of course jumping.
- My main inspiration for this game actually comes from Halo 3 and Halo Reach forge, where my friends and I would make crazy towers of pieces and try to trick-jump to the top of them.
I'll be updating the game a couple more times in the coming months,
so keep up on itch.io if you likeRecently I've moved (almost) all my post-processing from a handful of individual effects to Unity's new post-processing stack, and the results have been amazing!
Old Effects
New Effects
Old Effects
New Effects
Old Effects
New Effects
The temporal anti-aliasing in the new stack needs to be dialed in but the effects are much better, such as the bloom being less...bloomy. I'm working on some new platform sections as well as more detail for platforms, which should be coming soon.