Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:22:57 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperAudioMusic Development Timeline?
Pages: [1]
Print
Author Topic: Music Development Timeline?  (Read 1181 times)
Cojack
Level 0
**



View Profile
« on: December 31, 2016, 12:43:49 PM »

Forgive me if this topic has already been touched upon or if it's in the wrong forum, but as I'm very new to the indie gaming scene I'm kind of clueless as to all the steps of game development.

Anywho, I was wondering what is the average amount of time it takes for a composer to create a soundtrack for a game? (Think good quality and a full soundtrack)  I'm just wondering how early in game's development the developer should begin worrying about allowing a composer enough time to work their magic.

Thanks in advance!    Hand Thumbs Up LeftSmileyHand Thumbs Up Right
Logged
FelixArifin
Level 1
*


View Profile WWW
« Reply #1 on: January 01, 2017, 02:35:53 PM »

Hmmm. It honestly depends on the composer's style, workflow, as well as how many tracks one needs for the game. A great quality track will take anywhere around 3-5 days (that's with composition, arranging, mixing, and mastering as well), but when there's multiple tracks in one project there's more incentive to get more tracks done at the same time.

You should also consider how far along the game project is itself without the music, because if the game is close to being finished, then there's less work for the composer technically since he/she doesn't have to worry about levels or characters or areas being changed too much. If the game's too early in development, then the composer might be able to have more sway and power over how the final product might sound, but characters and ideas might shift so radically that the composer ends up writing multiple versions of the same track.

Hope this helps!

-Felix
Logged

Cojack
Level 0
**



View Profile
« Reply #2 on: January 02, 2017, 06:09:45 AM »

Yes, that helped! Thank you very much.  Smiley
Logged
s_harriton
Level 0
***



View Profile
« Reply #3 on: January 05, 2017, 12:27:16 AM »

It really depends on complexity and length. Good big orchestral tracks take time. You can spend 5-7 days perfecting 2 minutes of that stuff. For stuff like:

https://soundcloud.com/stevenharriton/looking-glass?in=stevenharriton/sets/electronic

It can be done in 1-2 days from start to finish. Hope that helps.
Logged

Cojack
Level 0
**



View Profile
« Reply #4 on: January 08, 2017, 08:06:15 AM »

It really depends on complexity and length. Good big orchestral tracks take time. You can spend 5-7 days perfecting 2 minutes of that stuff. For stuff like:

https://soundcloud.com/stevenharriton/looking-glass?in=stevenharriton/sets/electronic

It can be done in 1-2 days from start to finish. Hope that helps.

Yes, that helps! Thank you!

On a side note, I really, really enjoy your acoustic pieces. Keep up the good work.  Smiley
Logged
s_harriton
Level 0
***



View Profile
« Reply #5 on: January 09, 2017, 12:43:40 AM »

Thanks! Smiley
Logged

Svetlana
Level 1
*

part-time composer, full-time squirrel girl


View Profile WWW
« Reply #6 on: January 29, 2017, 09:18:45 PM »

here is a track i made in 4 hours start to finish

https://soundcloud.com/svetlana/fishies

here is a track that took me 4 months to get done

https://soundcloud.com/svetlana/the-continuing-space-adventures-of-general-mibi

it really depends on (in no particular order)
- proficiency with given tools
- inspiration
- time available to spend composing
- mood

and it all varies from composer to composer
Logged

personal blog
game music portfolio <3 <3 <3 please hire me
avatar by the lovely lovely dickmissiles~
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic