Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411512 Posts in 69376 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 08:48:04 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsHELLSCREEN -Retro FPS
Pages: 1 [2] 3 4 5
Print
Author Topic: HELLSCREEN -Retro FPS  (Read 15943 times)
Jamie_D
Level 0
***


View Profile
« Reply #20 on: March 10, 2017, 04:26:56 AM »

@Pineapple - enemies are going to be clear to see, with the use of red. In terms of enemies, im looking at more giger skull imagery.

These are some 3d concepts I did a while ago and I want to do some more with better reference.



Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
jctwood
Level 10
*****



View Profile WWW
« Reply #21 on: March 10, 2017, 06:02:23 AM »

This just keeps getting better and I love the new name!
Logged

Jamie_D
Level 0
***


View Profile
« Reply #22 on: March 12, 2017, 04:53:36 AM »

Did some more VFX and I really need to start designing better enemies!
Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
SolS
Level 5
*****



View Profile WWW
« Reply #23 on: March 21, 2017, 02:53:40 AM »

This game is looking really cool! Great art style
Logged

laxwolf
Level 2
**



View Profile WWW
« Reply #24 on: March 21, 2017, 07:50:57 AM »

That's some heavy af atmosphere, love it.

Not a fan of the chaotic gun movement though, I imagine if you are a professional HELLCLEANER, you'd handle your guns with the utmost control. A little kickback at most.
Logged

Solo artist, modeler, designer, and programmer.
Jamie_D
Level 0
***


View Profile
« Reply #25 on: April 04, 2017, 12:53:26 AM »

@laxwolf

Thanks for the feedback! Yeah, it does feel a little too much. Once I get some gun artwork and attributes done, I will tweak that kind of stuff so each gun has its own flavour.
Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Xonatron
Level 4
****


Be yourself.


View Profile WWW
« Reply #26 on: April 06, 2017, 04:52:55 PM »

This is beautiful. I am also working on a retro FPS, but regardless I love this type of work. Following!
Logged

Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
Xonatron
Level 4
****


Be yourself.


View Profile WWW
« Reply #27 on: April 06, 2017, 04:54:35 PM »


Mirror camera! What an incredible idea for an FPS!!
Logged

Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
Frappa Studio
Level 1
*


View Profile WWW
« Reply #28 on: April 06, 2017, 05:34:55 PM »

Awesome ! I don't know how much pixel-glitch is due to the GIF or graphical tuning but it looks amazing like this, and very modern !
Logged

InfiniteStateMachine
Level 10
*****



View Profile
« Reply #29 on: April 06, 2017, 06:53:22 PM »

Movement already looks good (that feel is hard to get down). Pointless columns. Center oriented weapons. This is exactly what I want in an FPS. All you need now is Sandy Petersen.

Keep it up. You are doing gods work.

I will say though. I'm not a fan of the mirror cam. But I'm a purist so don't mind me Smiley
Logged

Jamie_D
Level 0
***


View Profile
« Reply #30 on: May 08, 2017, 02:59:02 AM »

It has been a while since I worked on this (between game jams and work!) but I finally got an early version of an enemy done.



Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Pineapple
Level 10
*****

~♪


View Profile WWW
« Reply #31 on: May 08, 2017, 05:11:19 AM »

oh hey it's a lost soul  Hand Thumbs Up Right
Logged
Jamie_D
Level 0
***


View Profile
« Reply #32 on: May 08, 2017, 11:20:23 AM »

I worked on some VFX today, just polishing up some bits and pieces.
Im keen to get working on some environment stuff next.

Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Nate_G
Level 1
*



View Profile WWW
« Reply #33 on: May 08, 2017, 11:26:06 AM »

Yessssss. This is looking fucking great man.
Logged

Overpass
Devlog
A hot air balloon exploration game.
Jamie_D
Level 0
***


View Profile
« Reply #34 on: May 10, 2017, 04:56:04 AM »

I decided that I wanted more colour in Hellscreen so I played around with the sky and rain colour.


Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Xonatron
Level 4
****


Be yourself.


View Profile WWW
« Reply #35 on: May 10, 2017, 11:43:05 AM »

I am loving this game. So much like what I want to make/play.
Logged

Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
Jamie_D
Level 0
***


View Profile
« Reply #36 on: May 10, 2017, 01:41:36 PM »

Thanks Xonatron!

I  photobashed concept for a blade runner style hand cannon.
I looking at having giger style adaptations of various known weapon archtypes.

Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Jamie_D
Level 0
***


View Profile
« Reply #37 on: May 12, 2017, 11:32:23 AM »

I did a first pass on the weapon concept I did. I want to get better poly distribution but the form is mostly there.

Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #38 on: May 12, 2017, 03:18:53 PM »

Looking nice. What kind of strategies are you wanting the player to employ to win?

Eg. in DD you can exploit the skulls flocking behavior to get big group kills
Logged

Jamie_D
Level 0
***


View Profile
« Reply #39 on: May 13, 2017, 06:24:22 AM »

Thanks Quantumpotato! That is a good question. At the moment, Im thinking more of enemies in terms of making them interesting to fight and a lot of this comes from Dooms method of making the player move in diferent ways.

The demonheads make the player move backward. I will have an enemy which is slower which spits out fireballs to encourage side stepping. I will keep adding these play cangers till it is super fun.

I also want to vary up gameplay with different weapons too. I want a couple of troupe weapons but I also want to try some new ones which im cooking up in my head. I like to think of each weapon as toys - everyone should feel different.

Getting back to the part about strategies - as the player aquires upgrades , i expect that to help the player come up with different ways to tackle situations - i.e the double jump will let players get out of tight corners but also may be tricky when flying enemies are introduced.
Logged

Jamie D
Freelance VFX Artist

Devblogs
10 Seconds of sand

On Steam
Hellscreen
Vaporwave Pinball

Free games

10 SOS
Pages: 1 [2] 3 4 5
Print
Jump to:  

Theme orange-lt created by panic