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TIGSource ForumsFeedbackDevLogsTheropods: A point-and-click adventure game full of DINOSAURS!
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Author Topic: Theropods: A point-and-click adventure game full of DINOSAURS!  (Read 396 times)
Kostas
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« on: January 04, 2017, 06:57:21 pm »

____________________________________________________________________________________________________________________________





GAME JAM VERSION - PLAY GAME!
____________________________________________________________________________________________________________________________


Genre: Point’n’Click Adventure
Estimated release date: 2018


Team Members:

Kostas Skiftas – Story, Animation, Game Design
Sarah Duffield-Harding – Artist, Game Design
Matt Frith - Background Artist
Zach Striefel – Music, Sfx



Featuring:

Dinosaurs
Pixel Art
Point and click controls
No dialogue
Dinosaurs
A cinematic story
Playable action sequences
Non-dinosaurs (humans)

Oh, and tons of puzzles



Story

Theropods is an old school, point-and-click adventure game, set in a time when dinosaurs ruled the earth.

You are a young warrior and the daughter of the Chief of a prehistoric tribe, one that has coexisted with the environment for generations.

But the tribesmen's lives take a turn for the worst when a radioactive yellow crystal falls from the skies and crashes into the village.

The crystal attracts human invaders, a tribe of bloodthirsty barbarians that claim the village for their own and worship the otherworldly crystal.

You barely manage to escape but you must now begin your journey to return to the village. Crossing hostile lands full of hungry dinosaurs, you have to use your wits and puzzle solving skills to defeat the barbarians and free your people.


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« Last Edit: February 16, 2017, 05:52:21 am by Kostas » Logged

mtarini
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« Reply #1 on: January 04, 2017, 08:41:05 pm »

You had me at "theropods" already,
then this followed

* Dinosaurs Addicted
* Pixel Art  AddictedAddicted
* Point and click controls AddictedAddictedAddicted
* No dialogue AddictedAddictedAddictedAddicted

WOW!!! Thanks for existing!
And, the animated pixel art is marvelous.

The game jam version, as you might be aware, has a small bug which doesn't let you replay the initial ambush scene more than once.

I think some pixel effect (like simulation of CRT monitors, maybe just scanlines) would look absolutely great here.
Also, you may consider to add variations of the "no-no" animation, maybe a shrug, or a "tsch", or a ponder-then-no, a mmm...
Although the repetition of "no-no" has its charm, I must say: very savage and direct.

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Warballs! · spherical fierceness · 1P · free · arena fighter · challenging
AaronB
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« Reply #2 on: January 04, 2017, 10:54:45 pm »

This is great. Really like the visual environment.

For this style of game it seems you will be accessing the inventory a lot.  It would be less tedious if the inventory can be opened by positioning the mouse anywhere along the top of the screen.
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SimonFelix
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« Reply #3 on: January 05, 2017, 01:20:40 am »

+1 for scientifically accurate feathered dinosaurs!  Beer!

Looks great, can't wait to see more.
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melerski
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« Reply #4 on: January 05, 2017, 05:01:00 am »

 Hand Thumbs Up Left BlinkBlink Hand Thumbs Up Right
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itch.io | current project: Catacomb Chess
Kostas
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« Reply #5 on: February 21, 2017, 09:54:31 am »

Sorry guys for taking a billion years to reply!


I think some pixel effect (like simulation of CRT monitors, maybe just scanlines) would look absolutely great here.
Also, you may consider to add variations of the "no-no" animation, maybe a shrug, or a "tsch", or a ponder-then-no, a mmm...
Although the repetition of "no-no" has its charm, I must say: very savage and direct.


Hahaha is the CRT monitor idea to make it feel 90s? This might work.

And yeah since there is only sound to give hints, I agree that there must be more variations than just a 'NO' to at least hint to the player how close they are to solving the puzzle.

This is great. Really like the visual environment.

For this style of game it seems you will be accessing the inventory a lot.  It would be less tedious if the inventory can be opened by positioning the mouse anywhere along the top of the screen.

The problem with the inventory in our game jam version was that , since we don't use any text and the inventory bar at the top is small, sometimes you can't tell exactly what the items are, due to the low resolution. Our idea to fix that was a larger inventory area, so there is more resolution to work on the item art to make them instantly recognisable. To make it less tedious to open I guess is trial and error while playtesting to find the position of the inventory now.

+1 for scientifically accurate feathered dinosaurs!  Beer!

Looks great, can't wait to see more.

Thanks! Just adding feathers and teeth seems to work  Cheesy
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