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TIGSource ForumsCommunityDevLogsAn RPG Game(AdventureQuest inspired)
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Author Topic: An RPG Game(AdventureQuest inspired)  (Read 6703 times)
smartyMARTY
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« Reply #20 on: February 01, 2017, 02:18:39 PM »

Wow, it is still looking good! I like your sprites and the fact that you have a board for managing your work is smart. Any idea on a timeframe for a demo?
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Pixel Noise
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« Reply #21 on: February 01, 2017, 05:53:56 PM »

Nice font - seriously, that matters. A bad font is the worst. Really liking what you've done so far - nice progress you're making! Following  Beer!

Edit: Also, do you have a twitter, or any other social media to follow?
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
odedro987
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« Reply #22 on: February 02, 2017, 06:09:21 AM »

Wow, it is still looking good! I like your sprites and the fact that you have a board for managing your work is smart. Any idea on a timeframe for a demo?

Thanks :D

Yeah, it's really cool and tidy, also every time I've got an idea I put it there so I won't forget it.

And to be honest I don't want to promise anything, I'm a soldier and thus working on this project only when I have time.
But I think what I would call "ready-for-demo" would be after there are shops and at least 1 city implemented.
This game is pretty art-heavy so and I want it to have lots of variety, but I guess for a demo what I mentioned above is enough. I hope it will be soon Smiley

Nice font - seriously, that matters. A bad font is the worst. Really liking what you've done so far - nice progress you're making! Following  Beer!

Edit: Also, do you have a twitter, or any other social media to follow?

Thanks for following, that's means a lot! Smiley
I do own a twitter account, but I never used it for anything other than following others..
I don't think I have even one follower so it would be kind of useless?


Also, small update here~
I've been kind of busy with life stuff this week, so I couldn't really work on the game.
But! I did manage to draw attack animations for the current enemies, so no more idle-damaging Tongue
Here're two gifs:

And in-game:


I might need to play with the timings a bit more though ^^
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odedro987
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« Reply #23 on: March 10, 2017, 04:44:25 AM »

Well, hey there!
I know it's been a long time since the last update and sadly I haven't had much time to work on the game.
But I did manage to get a few things done(Mostly graphics-wise I kinda wanted to take time to practice pixelart)!

First of all I made some more enemies, this is the current enemy sheet:


I also tried making a normal set of attribute icons:


Other than that, I also worked on a small open-source dialog system for godot engine, that I might be using for this game, haven't decided how I want the dialogs to work here.

You can see it on my twitter account that I created not too long ago after Pixel Noise asked me if I had one.
So I did create one as well as a deviantart account.

I'm going to work on shops next code-wise and I want also to make more enemies, so please tell me what kind of enemies you would like me to do next, I'm open to ideas!

Until next time Smiley
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Pixel Noise
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« Reply #24 on: March 10, 2017, 06:33:06 AM »

Those monsters and icons all look great! I love all the variations on the slime - they all look unique, and not just palette swapped.

As for what monsters to draw next - is there any sort of creative/narrative direction to follow here? Like, a dragon would be cool, right? But does that have a place in the game world?

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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
odedro987
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« Reply #25 on: March 10, 2017, 06:44:47 AM »

Those monsters and icons all look great! I love all the variations on the slime - they all look unique, and not just palette swapped.

As for what monsters to draw next - is there any sort of creative/narrative direction to follow here? Like, a dragon would be cool, right? But does that have a place in the game world?

There's  no real narrative yet, as I said, every region will have different quests and mobs so anything is fine becuase I could make a place for it.
And there will be dragons, but I want to make some more common enemies first, so not huge ass monsters yet Tongue
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yaomon17
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« Reply #26 on: March 20, 2017, 01:00:29 PM »

The lightning looks kind of like a running man.
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odedro987
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« Reply #27 on: March 21, 2017, 10:19:28 AM »

The lightning looks kind of like a running man.

Lol true Tongue

I came up with these two though:
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