In my fighting-game, movement is pretty simple: whatever previous velocity is completely replaced, instead of being rotated or whatnot. The trick that I wish to pull is that each character has a unique weight. Each change in velocity is affected by a downward pull, but I don't know how to properly implement that pull.
My first theory involves a
tutorial on momentum that I had found. If two masses are divided and the quotient is modified by one velocity, when only one velocity is involved; do both velocities get divided by eachother and get applied to a single mass, when only the velocities differ? I have no clue as to what I'm to do.
Ugh. Research on a need-to-know basis is very rough.