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TIGSource ForumsDeveloperArt (Moderator: JWK5)Requesting art critique of my current video game WIP
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Author Topic: Requesting art critique of my current video game WIP  (Read 1416 times)
ndnninja15
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« on: January 09, 2017, 12:23:37 PM »

All feedback is welcome  Gentleman

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_glitch
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« Reply #1 on: January 09, 2017, 01:09:52 PM »

The black line around the character looks a bit weird...
And shouldn't the green gnome throw a shadow, too, like the objects behind him?
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ndnninja15
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« Reply #2 on: January 09, 2017, 07:08:01 PM »

Noted, I'll get rid of the outline.

I'm trying to convey that the redish-orange pieces can be jumped on but the player won't collide with the rest of the structure. So the shadows are my attempt to separate that platform from the front wall of the building.
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_glitch
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« Reply #3 on: January 09, 2017, 09:42:55 PM »

Noted, I'll get rid of the outline.

I'm trying to convey that the redish-orange pieces can be jumped on but the player won't collide with the rest of the structure. So the shadows are my attempt to separate that platform from the front wall of the building.

Ahh, ok. This makes sense.
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Corus
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« Reply #4 on: January 10, 2017, 04:13:19 AM »

What does your color ramp look like? There is some shading on the characters but I can barely see it. I found my own method, I have 8 shades of greyscale (black to white), I overlay colors on it and then apply some contrast so it looks more alive.
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ndnninja15
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« Reply #5 on: January 10, 2017, 12:06:40 PM »

I don't usually make a color ramp so maybe I ought to though I see your point that I need more value variation.
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ndnninja15
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« Reply #6 on: January 18, 2017, 09:31:48 AM »

Here's my latest version.

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_glitch
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« Reply #7 on: January 18, 2017, 09:35:49 AM »

It looks better now! Beer!
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eerr
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« Reply #8 on: January 18, 2017, 12:10:12 PM »

The angle of the shadows make me think that the building isn't aligned with the sun properly.

Maybe add something to the sides so the building looks like it was positioned properly?

Either the sun should approximately fill the room at high noon for the light, or the sun should be avoided for the warmer parts of the day. It looks like the sun's current path is to start from the southeast and move to the northeast, lighting up the building during the start of it's arc, and overhead the rest of the day.
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ndnninja15
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« Reply #9 on: January 18, 2017, 06:16:36 PM »

It looks better now! Beer!

Slowly but surely  Beer!
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ryansumo
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« Reply #10 on: January 18, 2017, 07:26:37 PM »



Hi, I did a very quick paintover of your image to illustrate some points that I think might help.  Your current color palette has a tendency to make all the elements bleed into each other, meaning I can't tell which is the foreground and background very easily.  So what I did was color the background a little bluer and lighter to "push it back" and colored the foreground a little redder and darker to "make it pop".  This is a very quick paintover so the colors aren't perfect but I hope you can see how it distinguishes foreground from background and makes it easier for the players to focus on what's important.

Similarly I actually disagree with removing the outline on the character as it makes the character blend in too well with the background.  You want the character to stand out because that's what the player is looking at.  If the black outline seems too harsh then try colored outlines.  Hope that helps!
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ndnninja15
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« Reply #11 on: January 24, 2017, 03:15:30 PM »

Does make sense when you show the alternate version how the colors blend too well together. I'll keep this in mind when I redraw it and be sure to keep the background separated better.

Thanks!
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