Updated 3-29-17
Demo: http://www.indiedb.com/games/protoform/downloads/protoform
Hey everyone. We're finishing up on Planet Explorers, so I thought it’s good time to start a thread on our next game. We’ve actually split our Planet Explorers team into two, making this game and another one, but the other one is way early.
Anyway, this game is called Protoform. It’s a single player puzzle game with some stealth elements. Yes, yes, we know puzzle games are hard to do and even harder to make fun. So it is a challenge. In our design philosophy, players don’t have to be skilled in the controls. We want them to focus on thinking instead and find a single solution for each puzzle set piece. It’s not exactly an innovative idea, but there aren’t too many 3D puzzle/stealth games out there, so we hope the game will find a niche.
With puzzle games, we think they’re mostly tied together by a good story and interesting puzzles. For Protoform, we wrote a somewhat thought-provoking story (it’s also a little cliché). In the story, we have a young female protagonist who is exploring an unknown world. The goal is not to tell the story of a hero, but to wax philosophical about human nature, heh. So with that in mind, when we were designing the protagonist, we didn’t want to create an obvious personality. She’s not going to talk at all throughout the game; all of her animations will also be somewhat stale, no exaggerated movements. We hope players will see her as an everyday girl.
As for interesting puzzles, we feel that making non-linear puzzles are too hard for our team and take too much time, so all of our puzzles will be linear. Players won’t have multiple choices in solving the puzzles, there’s only one correct way, and it’s rather unforgiving. If they can’t find the correct way, maybe they will die multiple times. At least on paper, all of our current puzzle designs only have one way of getting from point A to point B. But we have found some loopholes in our first demo. Some players found other unexpected methods to solve the puzzle. We are still not sure if that’s what we want.
This game has been developing for a while, we’ll update this thread early and often. As always, all opinions and suggestions are welcome (not that I need to point this out, haha).
Here are some early screens: