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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Custom Input Manager for Unity3d (Controller and persistence support)
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Author Topic: Custom Input Manager for Unity3d (Controller and persistence support)  (Read 1074 times)
Mind Grown
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« on: January 10, 2017, 12:16:39 PM »

Hey Indie Devs,

Don't have the cash to throw down on a solid input manager but want controller support and in game remapping?

Check out my MGInputManager for Unity (developed with Unity 5.4.3).


Changing key bindings from WASD to mouse axis

I've just finished some updates to my MGInputManager on Github that will handle most needs of a single player game. It is basically the same backend as I'm using in our game, Convicted Galaxy, which is now on Kickstarter Well, hello there!. I'm going to keep working on getting more information up on how to use and customize it, and with enough interest, I'll make some video tutorials.

Let me know what you think and enjoy!  Coffee
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- Ryan Bemowski -

- @ConvictedGalaxy - Devlog -
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