Hi!
I'm starting out on game-dev / indie dev and animation.
When I first started learning animation (drawing all frames) I got really discouraged by the amount of work needed to do a proper animation.
I then thought that it would be cool to make the animation in 3D and then render it in 2D, but this is something that I never really looked up.
Then I played your game and the first thing I noticed is that the ratio, the animation, the way things move is very 3d-esque.
Looking on this forum, I was spot on :D
I believe that the tool you guys made could be a gamechanger for indie devs.
Cheers and good luck with the game!
Hey thanks. We're actually almost finished with a blog post on that. As soon as we post it on Gamasutra we'll come link it over here.

I actually wanted to ask about your animation tool as well. I've been making pixel art in Blender, but it renders incorrectly. Even if it is perfectly symmetrical in the editor, the sprites will come out messed up. You guys have achieved something special with your rendering software, since it doesn't seem to have any of these issues.
Is there any chance you'll be releasing/open-sourcing your rendering software? It'd be an invaluable tool to some of us :D
If you have no plans on releasing the rendering software, do you mind giving me a quick run-down on how the rendering process works? I'm just curious, and am willing to implement my own solution at this rate. Knowing how normals are generated would be sweet too.