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1301994 Posts in 58024 Topics- by 49091 Members - Latest Member: Bollywoodgosipz

June 26, 2017, 04:06:46 am

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TIGSource ForumsDeveloperCreative (Moderator: Capntastic)Possible to use FEZ rotation mechanic without copying FEZ
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Author Topic: Possible to use FEZ rotation mechanic without copying FEZ  (Read 1775 times)
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« Reply #20 on: April 07, 2017, 05:56:12 pm »

Agreed. People will call it a clone no matter what. I remember after Minecraft came out even Terraria was called a Minecraft clone. The only way to break through that is to start making games with those mechanics -- after a few it just becomes a genre.

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« Reply #21 on: April 26, 2017, 08:53:49 am »

I worked on a game with the rotating FEZ mechanic, but like you I just couldn't figure out a way to get past the "it's just FEZ" complaint.

It was a ton of fun to prototype, but I couldn't think of a way to expand upon what the game had already done.
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« Reply #22 on: May 20, 2017, 01:46:55 pm »

I think there is potential to use the rotation mechanic in ways that aren't too Fez-like.

I thought about this myself a while back and for a couple of days I was really gung-ho about making a puzzle game centered around the mechanic. That enthusiasm didn't last very long, but I was able to whip up a few levels for a quick prototype.

Obviously the puzzles here are pretty simple, I was really testing out the mechanic more than I was trying to make awesome puzzles. But I think the third one shows that there is some potential when you throw in vertical rotation.

As you can see in the third level, combining vertical and horizontal rotation allows you to essentially change the orientation of each "view". In the third puzzle you need to do this to get onto the platform that let's you jump up to the goal. I think this concept opens up some possibilities that weren't explored by Fez.
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« Reply #23 on: May 24, 2017, 06:11:11 pm »

I mean Fez wasn't even the first game to use that mechanic anyway. Crush came out for PSP in 2007 and uses a really similar mechanic.

And this one
I got this game

It was amazing
Later i was very surprised to see people thinking Fez invented it xd

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« Reply #24 on: May 25, 2017, 12:58:04 am »

I would recommend stating your inspiration up front.  Be transparent and say you're building on Fez's mechanics and adding new gameplay ideas on top of them.  Personally, I think roguelike elements or combat would be interesting to see.

Roguelikes are a good example of this, after all, the name literally says "this game is like the 1980 game Rogue"

The term "X-clone" tends to be pejorative, used to refer to games that are aping a popular game's style or mechanics (DooM-clones, GTA-clones, etc), and as ஒழுக்கின்மை said, its use  often correlates to how many games of a given style there are.

But if you are honest with your inspiration, I don't think there'd be much of a problem, specially if you make an effort to do your own thing, instead of having a grey alien named "Gonzalez" wearing a pink fedora and attempting to reconstruct a cuboctahedral pyramid.

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« Reply #25 on: June 15, 2017, 12:51:00 pm »

Also Breath of Fire IV used a rotation mechanic like Fez...

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