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TIGSource ForumsCommunityDevLogsminiStrike (shmup)
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Author Topic: miniStrike (shmup)  (Read 3042 times)
oab
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« on: January 14, 2017, 01:08:47 AM »



          Hi, I decided to give it ago for this project and I start making everything from the ground up using pico8 to make sure that the scope of this game will be limited by pico8 limitation.

          "miniStrike" is unfinished project from GBJam (last year  Embarrassed). It’s shmup game with a limit of colour palette, screen resolution. I designed enemies in this game base on shape of foods. ( bean, meat ball, sausage, etc )  I plan to make it short and simple that player can clear each level less than 1 minutes.

          Steam: https://store.steampowered.com/app/1354460/miniStrike/

--- Current progress ---
Title

Logo screen. ( Done )
Title menu. ( Done )
Intro story. (Done)

Select menu sfx.
BGM. ( Optional )
Intro story sfx.

Gameplay

First area. 3/3 levels. (Done)
Second area. 3/3 levels. (Done)
Third area. 3/3 levels. (Done)

Fourth area.3/3 levels. (Done)
BGM. 2/2
Player explode sfx.
Player bullet hitting enemy sfx.
Small size enemy explode sfx.
Medium size enemy explode sfx.

Large size enemy explode sfx.
Boss warning sfx.
Level cleared sfx.


Result

Score result ui. ( Done )
BGM. ( Optional )


Ending

Ending story.
Ending sfx.
BGM. ( Optional )


Update: 28 October 2020
« Last Edit: October 27, 2020, 04:10:21 PM by oab » Logged

oab
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« Reply #1 on: January 16, 2017, 12:16:28 PM »


             This week focus on first level boss. He is a donut.   Screamy   Waaagh!



 
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RofB
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« Reply #2 on: January 16, 2017, 01:21:43 PM »

Shots have a nice amount of chunk to them. Also that donut animation oozes personality.

I look forward to seeing more.

Also, if you plan on releasing newer builds along with devlopment, I highly suggest adding some sound even if it's placeholder. Takes it from devlopment build to prototype instantly imo. Look up BFXR if you want to do it quickly.
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oab
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« Reply #3 on: January 17, 2017, 01:19:57 PM »


Today, I start implement movement and basic for donut. It has simple movement mechanic.

         - Player stay in front of him. He will slowly move toward player
         - Player stay behind him. He will start moving non-stop toward player.
         - He always split 3 bullets from his mouth(hole).

Also, I added him in prototype build. Smiley
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oab
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« Reply #4 on: January 17, 2017, 01:21:02 PM »

Shots have a nice amount of chunk to them. Also that donut animation oozes personality.

I look forward to seeing more.

Also, if you plan on releasing newer builds along with devlopment, I highly suggest adding some sound even if it's placeholder. Takes it from devlopment build to prototype instantly imo. Look up BFXR if you want to do it quickly.

Thanks you. I will add sfx and music into next build.
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oab
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« Reply #5 on: January 24, 2017, 04:30:03 AM »


New enemy for level 2. He will move slowly to the player and do self-destruct.  Cheesy
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oab
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« Reply #6 on: January 26, 2017, 01:43:48 AM »


Working on wave of enemies for level 2 and changed "MeatBall" behavior.
His blast can destroy player and near by enemies.  Cool
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jctwood
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« Reply #7 on: January 26, 2017, 02:15:56 AM »

I really love this style especially the clouds. Those explosions have so much oomph!
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oab
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« Reply #8 on: January 28, 2017, 06:38:09 AM »


Small update. Working on level 2 boss area and boss itself.  Hand Pencil Hand Pencil
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jctwood
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« Reply #9 on: January 28, 2017, 06:42:22 AM »

Nice! Loving these dynamic animations
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oab
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« Reply #10 on: January 28, 2017, 07:46:13 PM »

Nice! Loving these dynamic animations

Thanks you, I appreciate your feed back.  Smiley
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oab
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« Reply #11 on: January 28, 2017, 08:28:59 PM »


I just finished boss on level 2. Hand Clap Hand Clap
It is noodle. Most of the time I spent on the graphics because
I draw each tentacles separate and 1 tentacle has 3 frames.  Waaagh!
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oab
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« Reply #12 on: February 03, 2017, 08:10:00 PM »


Small update. Working on changing graphics.    Hand Clap

Now, bullets are more beautiful and bigger.   Cheesy
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oab
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« Reply #13 on: February 07, 2017, 01:31:50 PM »


Small update. I created new enemy for level 3.  Hand Clap Hand Clap
“Sausage“, It will jump into screen and continue fire 3 bullets at a time. Also, I redesign some enemies to make it suitable with another.  Smiley
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oab
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« Reply #14 on: February 19, 2017, 01:34:29 PM »


   Another small update. I re-design noodle boss. It backed to original concept. he is in the box and has chopstick. Now he has another move for attack the player. Cool
 
 Hand Clap Hand ClapSmiley
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oab
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« Reply #15 on: June 11, 2020, 01:23:31 AM »

After years passed, I decided to give it a go for this project again and make everything from the ground up in pico8. Cheesy
Progress of this project going smoothly. This version will have 15 bite-size levels in 5 different areas and have a boss-fight in each area.

This is the boss from first area.

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oab
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« Reply #16 on: June 24, 2020, 04:43:09 PM »



Last week, I worked on adding tentacles into the game.

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QOG
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« Reply #17 on: June 25, 2020, 07:27:31 AM »

Artsyle looks fantastic, tons of personality even at such a low resolution, although it seems like there might be some trouble with readability? In any case, posting to follow.
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oab
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« Reply #18 on: July 01, 2020, 04:14:30 AM »


Small update about a game intro that I tried to tell the story of this game. The story is about diving into the hole inside a giant meteor and stops it from crashing to the earth.

This intro consists of 3 parts.
  • A giant meteor moving toward the earth.
  • Player’s spaceship flies from the earth into the giant meteor.
  • The mysterious creatures, The inhabitant of the giant meteor don't like the invader and try to destroy it but I decided to not add this part into the game intro and use gameplay to tell this part.


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oab
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« Reply #19 on: July 28, 2020, 01:28:19 AM »


Another small update. After a struggle in making 3rd level boss. I have finished design/implement it. This boss contains a part of a new enemy in this 3rd area. I increased the bullet-hell element in this boss. It will fire more bullets than previous bosses and I don’t want a player to stay in the same position and avoiding bullets. So, This boss will chase the player around the screen when It changes between firing patterns.

Also, I improve a warning sign that shows on a boss level to make it feel like something dangerous coming. Smiley
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