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April 25, 2024, 11:31:42 PM

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TIGSource ForumsCommunityDevLogsminiStrike (shmup)
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Author Topic: miniStrike (shmup)  (Read 5261 times)
Devilkay
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Hi! First game-dev experience!


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« Reply #20 on: July 28, 2020, 02:44:04 AM »

you should export also on mobile. Is it possible?
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oab
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« Reply #21 on: July 28, 2020, 02:55:02 AM »

you should export also on mobile. Is it possible?

Pico8 on mobile(iOS) can’t do auto-start. It requires a user to press a button after the game launch. So, I decided to stick with a desktop app.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #22 on: August 07, 2020, 09:01:08 AM »


This week update.  I worked on setup a steam store page and I have to prepare assets for store page. I tried to look for a designer to make the assets but I can’t find the designer that has an art style that I am looking for. So, I made one as a placeholder. If I can’t find the designer. I think I will keep using my placeholder when releasing the game. :’)
Also, I have finished level 4-1. It has 2 new enemies with focus on fast movement. Only 3 levels left and I can focus on ending scene and polishing the game.

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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
Level 0
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« Reply #23 on: October 27, 2020, 04:22:53 PM »

Finally, I have finished making this game. It will be available on Steam and itch.io.  Tears of Joy

Steam: https://store.steampowered.com/app/1354460/miniStrike/
ithc.io: http://oab.itch.io/ministrike

Gameplay:
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
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