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TIGSource ForumsCommunityDevLogsBoomerang Bash! 2-4 player party game
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Author Topic: Boomerang Bash! 2-4 player party game  (Read 1459 times)
BoomerangBashTeam
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« on: January 15, 2017, 09:24:11 PM »

Hello!  We are a small team of 6 people making a 2-4 player action party game.

The name of the game is BOOMERANG BASH




PLANNED GAME FEATURES

  -Dynamic combat system based on throwing and returning Boomerangs. Game core provides a strong basis for secondary mechanics to arise.



  -In combat, players can throw their Boomerang to take health from their enemies, melee strike their enemies with their Boomerang at close range, and perform a dodge-roll to evade incoming Boomerangs.











  -Matches are played in a standard Free-For-All Deathmatch style, where players have to win a total of 3 rounds to win the match entirely. All currently displayed UI elements are temporary and in early phases of conception.







  -Players can choose from a handful of maps, each one hosting its own unique interactive environment mechanic.







  -Choose from a variety of different wacky characters from around the world.  More to come soon!







  -Utilize various Powerups to supercharge your Boomerang's capabilities! Powerups spawn randomly inside floating capsules on each map.

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BoomerangBashTeam
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« Reply #1 on: January 16, 2017, 08:37:16 PM »


BOOMERANG BASH UPDATE #1    Coffee


    Finished animating the opening title sequence for the game today.





    Boomerang word font is BANGERS, and BASH word font is Crash-a-like, both modeled in 3D using Maya 2017.

    The animation was recorded in Unreal Engine 4 using Level Sequencer.  -NOTE- the short instance when the spinning boomerang object seems to lag, or freeze for a moment is only an issue from the created gif, and is not from the actual rendering in Unreal.

    The color materials on the objects and letters are only temporary, and will be properly textured in a later update of the game.

   
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BoomerangBashTeam
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« Reply #2 on: January 18, 2017, 01:26:03 PM »



BOOMERANG BASH UPDATE #2    Coffee


  Beginning to playtest some new Boomerang Powerups for players to use in each match.


THE ZIGZAGARANG




THE GROWARANG


Might possibly create button combo's to perform special throws, like the zigzagarang, rather than just having them be temporary powerups.
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BoomerangBashTeam
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« Reply #3 on: February 27, 2017, 01:20:20 PM »


BOOMERANG BASH UPDATE #3  Coffee

   -New title for the game... DOOMERANG

  Our team recently sat down with one of our trusted advisers and gained some solid advice to reconsider the theme and art direction behind Boomerang Bash, to help make it more unique and standout from otherwise becoming just another party game.

  As a result, we've made strides towards a more intense tone for the game, featuring four brand new unique characters to choose from, each one fighting to earn their right as the new champion warrior of the infamous boomerang god figure, the mighty RANG.






  We've created each new character to have their own flavor of gameplay in combat. Some images taken from the editor since we are still deep in production.


The Brawler

 

 



The Assassin

 
 


The Reaver

 
 


The Trickster

 
  These are just rough concept silhouettes, since the Trickster is still in need of significant development.


  Here is a link to an early trailer made from a previous build of the game: 




  More to come soon!



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nam1995
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« Reply #4 on: February 27, 2017, 05:06:12 PM »

Looks like Trons, but replacing the disks with boomerangs. And it looks potentially good. :D
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BoomerangBashTeam
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« Reply #5 on: March 09, 2017, 06:17:56 PM »



DOOMERANG UPDATE #4  Coffee

    1) Updated our title with a fresh coat of paint





    2) An ever changing Level Design arena

  -To keep the action fresh within each match of Doomerang, we created our arena platform out of 196 individual moving pillars that can rise or fall at set intervals during a single match. This design gave us the potential to create an unlimited number of different level layouts.





  -Although We quickly realized given our time constraints, that texturing an arena of this many individual pieces in a cohesive and appealing manor would be insanity.





  -We quickly adapted to a more condensed design that still allows us to create a large number of layout variations.







    3) Uploaded a new gameplay trailer to vimeo!

  -Find it here on Vimeo!   




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BoomerangBashTeam
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« Reply #6 on: March 11, 2017, 02:42:37 PM »



DOOMERANG UPDATE #5 Coffee


    1) Updated title sequence animation




    2) Implemented new level shifting designs

 



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BoomerangBashTeam
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« Reply #7 on: March 12, 2017, 10:12:04 PM »





DOOMERANG UPDATE #6  Coffee


    1) New UI artwork

- We've been busy trying to nail down exactly how we want our in-game UI to work. Here's some concepts we've been playing around with for the player's lives counter and health bars.




- Potential Health bar representations





- Different life icon styles





- Portrait frames for the character select screen



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BoomerangBashTeam
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« Reply #8 on: March 12, 2017, 10:33:12 PM »




DOOMERANG UPDATE #7  Coffee


    1) Final Character Profiles

- Here are some descriptions of our characters mechanics and general playstyles.


  Brawler:


  Traits:
Boomerang throw: travels shorter distance, but applies a stagger upon contact with enemy player.

Melee: has more base damage than other characters and can create combos.

Displacement/Dodge: slower execution of dodge roll, and travels a shorter distance.



    Trickster:


  Traits:
         Trickster:
Boomerang throw: can throw out the boomerang, hold its position at any point in its outward trajectory, and then call it back at will. This mechanic relies on a player’s ability to throw their boomerang, hold its position, maneuver themselves to a different spot, and then call the boomerang back to them to confuse their enemies.


Melee: the Trickster can perform a basic melee strike by tapping the melee button, but when charged up the attack will swipe in a larger radius and deflect any incoming boomerang throws.


Displacement/Dodge: performs a basic dodge roll ability.


    Assassin:


  Traits:
         Assassin:
Boomerang throw: can throw two smaller, individual boomerangs in any direction.

Melee: can perform a rapid two-strike combo attack.

Displacement/Dodge: a longer distance dodge roll.


    Reaver:


  Traits:
Boomerang throw: every three throws, the Reaver’s boomerang will be charged, and can sap life from nearby enemies in a small radius while in flight.


Melee: can charge up a dashing melee strike, which will damage anything in the path of the dash, sapping life from the first enemy hit.  The longer the attack is charged, the further the dashing strike will travel across the field.


Displacement/Dodge: performs a swift back-step dodge, which can be used in combination with the melee strike to perform a shorter lunging melee strike.
         




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BoomerangBashTeam
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« Reply #9 on: March 13, 2017, 12:21:58 PM »



DOOMERANG UPDATE #8  Coffee

     1) Finalized a new trailer for the game. A downloadable build will be coming soon.







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