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deathtotheweird
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« Reply #100 on: October 01, 2009, 11:00:06 PM » |
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I'm totally sure the first one is more appealing to almost every non-indie gamer and people not biased over pixel art, provided that they are weeaboos
The first one appeals to me because it's just better. I don't play RPGS, and I only play games on my computer (indie games the most). When I was 16 or so I played japanese rpgs but not any longer. I don't care for Japanese manga/anime whatever style art either. your stereotyping is silly  , yet it of course it's hard to disagree with you.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #101 on: October 02, 2009, 06:08:02 AM » |
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saying that one is likely to be more appealing to a certain group of people doesn't preclude that that one is also more appealing to other people -- there's no contradiction
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deathtotheweird
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« Reply #102 on: October 02, 2009, 10:15:22 AM » |
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saying that one is likely to be more appealing to a certain group of people doesn't preclude that that one is also more appealing to other people -- there's no contradiction
I didn't say that, I was only referring to my own preferences, and no one else's
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ஒழுக்கின்மை (Paul Eres)
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« Reply #103 on: October 02, 2009, 10:18:47 AM » |
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understandable. still, i don't really think it was stereotyping -- it's just statistics. people who are used to a certain style are more likely to prefer that style. not all the time, but generally. if you go to the lj entry where i asked people about the choice, i did notice that tendency: people who were into games in the 80s liked the second one better, people who were too young (under 20-25) to have played a lot of games in the 80s, along with people who didn't play games at all, tended to like the first one better.
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team_q
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« Reply #104 on: October 02, 2009, 10:21:30 AM » |
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I like the second one more, But they both are way more then service-able.
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deathtotheweird
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« Reply #105 on: October 02, 2009, 06:47:44 PM » |
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...............
yeah, you're right. i should have chose my words better. but yeah, i'll check out the livejournal. also, keep us posted. very interested in this...i have a feeling it'll be a while eh? and by while i mean several months or a year.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #106 on: October 02, 2009, 07:04:13 PM » |
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well, definitely not 2009 -- likely 2010
after this, no more 3-year long game projects for a while
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Destral
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« Reply #107 on: October 07, 2009, 12:14:43 AM » |
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I could have sworn I posted on here earlier, but I definitely prefer the first one. The style appeals to me. Filling out the hair, and maybe a tiny little bit more colour on the face is the way I would go. I don't mean any disrespect to either of the artists, however. I wish I was half as talented and skilled an artist as either of them.
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Eclipse
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« Reply #109 on: October 16, 2009, 08:10:41 AM » |
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looks awesome, Paul 
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<Powergloved_Andy> I once fapped to Dora the Explorer
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superflat
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« Reply #110 on: October 16, 2009, 08:31:19 AM » |
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Yeah it's really becoming more coherent in look now, great stuff man. I'm still not in love with the portraits though. In a way I'd like to see them share the uber-shaded, exaggerated colour-theory pixel look of the game, but I know it would be time-consuming!
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Mipe
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« Reply #111 on: October 16, 2009, 08:32:33 AM » |
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For some reason I am reminded of SVGA graphics...
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kyn
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« Reply #112 on: October 16, 2009, 08:37:58 AM » |
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Those little crater reflections are really bothering me  I hope you change it because everything else is looking so good.
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Eclipse
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« Reply #113 on: October 16, 2009, 08:48:08 AM » |
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I think all the reflections are done by code, flipping the sprite
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<Powergloved_Andy> I once fapped to Dora the Explorer
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moi
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« Reply #114 on: October 16, 2009, 08:57:00 AM » |
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Very nice, sweet colors, and yeah, change the reflections or get rid of them.(or try to see if they don't look better after you flip them horizontally)
Looking good mang.
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subsystems subsystems subsystems
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ஒழுக்கின்மை (Paul Eres)
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« Reply #115 on: October 16, 2009, 09:54:24 AM » |
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the reflections aren't final, the crater reflections are definitely wrong yes, will be changed eventually
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Inanimate
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« Reply #117 on: October 16, 2009, 10:31:56 PM » |
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Wow... it's so awe-inspiring. It fills me with an innocent, giddy wonder. It would be so amazing to just explore, and see the amazing, alien sights you've crafted...
Just... wow.
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pogo
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« Reply #118 on: October 17, 2009, 05:35:55 PM » |
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 (drawn by long's friend, mizukagex)  (drawn by orchard-l) poll: which do you like better, and why? (this will not be decided upon by vote, i'd just like thoughts and impressions). a few people have complained about orchard-l's portraits, and long had an artist friend who wanted to join the project. I saw this on you LJ but never did give my opinion. I personally do prefer Orchard's a lot better than the other one. The other on has a very nice painterly style... but really it doesn't seem to fit in with the games graphical style. Orchard's has a nice professional look to it that the other one doesn't. And normally I like stylized better than quality but... the first one looks just looks a bit awkward  But hey... I wish mizukagex's art could be fit into the game somehow because I think it's just really interesting to look at.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #119 on: November 20, 2009, 10:58:46 PM » |
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more screenz  widescreen mode  map  upgrading  title     also! i need a cutscene artist, since the two i had seem to have either abandoned the project or are are too lazy to do anything ever and no longer reply to my emails / IMs. if anyone is willing to do about 20-40 cutscene graphics (basically plain, 2d image-paintings of game events, similar to comic frames, but colored) in exchange for either a small amount of money and/or royalties from sales, let me know & show me what you've done in the past
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« Last Edit: November 20, 2009, 11:06:08 PM by Paul Eres »
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