Solo is a puzzle exploration game in which a sailor is traveling through a vast archipelago, solving puzzles, wondering about love. A personal experience both for puzzle lovers and creative indie games aficionados.
Solo is now on fig.co! Support the game and help us through our adventure :D Love as fuel.Solo is a game about love.
About love as fuel, the force that drive us.
It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as: culture, gender, sexuality or traumas. That's why Solo will explore this theme in an introspective way, to have the players identify and reflect on their own experiences.
Between Totems & Guardians.The game starts when the sailor embarks on a journey to find love. The adventure begins by setting the sailorís gender, and the gender they wish to love in game.
At the beginning, the game will ask the player about past and current relationships:
∑ Confess, sailor. In which way does love wrap your existence?
- I've never had love. Never shared it in a couple.
- Currently I share my life with someone.
- I had love, but not anymore.
Based on the player's answer to this question, the game will switch the content, adapting the narrative to their experiences based on what we call 'The Three States of Love':
Solo, In-Couple & Heartbroken.
As the players gets in to the adventure, the sailor will travel through different archipelagos, trying to fix them along the way.
Each island on the archipelago will present unique puzzles with different questions. The Sleeping Totems will guide the player through important introspective thoughts. Those questions change depending on the player's state.
Puzzles & Islands.The world is divided in to archipelagos, and each archipelago is formed by small islands.
Each island represents a unique puzzle the sailor will have to solve before getting to the Sleeping Totems and awakening them.
We are creating a dynamic system where each player can create his or her own ways to solve the puzzles, representing the wide range of paths that love can have for each of us.
This system is based on the simple concept of using boxes, each with different properties and behaviors, so the players can combine them to create their own paths to goals on each island.
A living world - Screens & ConceptsThe Team.(
@TeamGotham_) is a Madrid-based indie studio formed by 5 people who met at university more than 6 years ago. We have been working together since then, and after 2 years of hard work, we released our first game
The Guest in March 2016 under the 505Games label.
We want to keep growing in the industry by expressing our emotions through games, making awesome and beautiful experiences, paying attention to detail and enhancing the audience's engagement with our games.
For Solo, Team Gotham is collaborating with narrative designer
Jordi de Paco from
Deconstructeam to have him help provide new ideas and a deeper vision to the concept of love. He has experience building deep worlds and creating interesting narrative designs as he did on
Gods Will be Watching.Solo is a step forward in our game development career. It means embarking on an emotional journey within the game and putting ourselves and what truly concerns us about human love experiences into the project.
Solo brings the opportunity to explore, learn and understand new approaches to art and design, beyond our comfort zone.
Links.Solo's campaign on FIGTeam Gotham's WebsiteTwitterFacebookTwitch ChannelThanks for reading folks!
Love,
Juan