Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1352541 Posts in 62401 Topics- by 54120 Members - Latest Member: JamesLewisWhite

December 10, 2018, 09:44:31 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe friends of Ringo Ishikawa (existential beat'em up?)
Pages: 1 [2] 3
Print
Author Topic: The friends of Ringo Ishikawa (existential beat'em up?)  (Read 6126 times)
yeo
Level 0
***


View Profile
« Reply #20 on: January 24, 2018, 11:05:59 AM »

Logged

Valar05
Level 0
***



View Profile
« Reply #21 on: January 24, 2018, 11:32:45 AM »

It's a small touch, but I quite like the way you face the enemy as you back away from them, instead of just turning around in the direction of movement.  How's that work?  Does it just face the last enemy you hit, or the closest enemy or somesuch?
Logged
yeo
Level 0
***


View Profile
« Reply #22 on: January 24, 2018, 12:13:16 PM »

It's just a kind of lock-on. So when you lock-on direction you can go backward. It's a common thing in 3D beatemups but i don't remember such thing in 2D (but maybe it's been somewhere).
Logged

yeo
Level 0
***


View Profile
« Reply #23 on: January 25, 2018, 03:38:02 PM »

Logged

yeo
Level 0
***


View Profile
« Reply #24 on: January 29, 2018, 03:58:07 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #25 on: February 03, 2018, 01:31:38 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #26 on: February 08, 2018, 09:12:52 AM »

Logged

thefoolishbrave
Level 2
**



View Profile WWW
« Reply #27 on: February 09, 2018, 11:45:37 AM »

I like what you've got going here! Reminds me of Yu Yu Hakusho, one of my faves.

Be SURE to give some words about your process, inspirations, or general thoughts with your GIFs Smiley
Logged

yeo
Level 0
***


View Profile
« Reply #28 on: February 09, 2018, 12:15:00 PM »

I like what you've got going here! Reminds me of Yu Yu Hakusho, one of my faves.

Be SURE to give some words about your process, inspirations, or general thoughts with your GIFs Smiley

I don't really think somebody need this. Images speak for themselves. You either like it or not. Words takes time and motivation to be written but give nothing back. Almost every topic here is devs speaking with themselves ))



Logged

Vitalius Sch
Level 0
***



View Profile
« Reply #29 on: February 09, 2018, 12:21:52 PM »

Punch club? not bad..
Logged

yeo
Level 0
***


View Profile
« Reply #30 on: February 09, 2018, 12:32:54 PM »

Punch club? not bad..

No, it's not.
Logged

yeo
Level 0
***


View Profile
« Reply #31 on: February 09, 2018, 11:59:59 PM »

Logged

matriax
Level 4
****



View Profile WWW
« Reply #32 on: February 10, 2018, 02:51:37 AM »

Looking great, saw is 90% complete. Is there any beta/demo to play ¿? or release date ¿?
Logged

yeo
Level 0
***


View Profile
« Reply #33 on: February 10, 2018, 03:03:48 AM »

Looking great, saw is 90% complete. Is there any beta/demo to play ¿? or release date ¿?

Thanks. Played the demo of Crossing Souls. Good game but i got enough. So I'm not going to buy it when it's released.

I hope to release late April-May this year. But more realistically July (still I'm working to release it at April).
Logged

yeo
Level 0
***


View Profile
« Reply #34 on: February 17, 2018, 07:11:18 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #35 on: February 20, 2018, 09:05:37 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #36 on: February 28, 2018, 09:29:18 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #37 on: March 03, 2018, 01:58:46 AM »

Logged

yeo
Level 0
***


View Profile
« Reply #38 on: March 13, 2018, 01:03:10 AM »

Logged

jg.camarasa
Level 1
*


View Profile
« Reply #39 on: March 13, 2018, 01:14:33 AM »

Loving the look of this. The combat looks great, but it really makes me want to explore the city and do side activities, it's awesome!
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic